CCurveData::Delete
0x00ba9da0 · 58 bytes · __thiscall
_ZN10CCurveData6DeleteEi
Decompiled
undefined (2 params)
/* CCurveData::Delete(int) */
void __thiscall CCurveData::Delete(CCurveData *this,int param_1)
{
if ((-1 < param_1) && (param_1 < *(int *)(this + 0xc))) {
CUtlVector<CExpressionSample,CUtlMemory<CExpressionSample,int>>::ShiftElementsLeft
((CUtlVector<CExpressionSample,CUtlMemory<CExpressionSample,int>> *)this,param_1,1);
*(int *)(this + 0xc) = *(int *)(this + 0xc) + -1;
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.