CFlexAnimationTrack::RemoveSample
0x00ba9d60 · 56 bytes · __thiscall
_ZN19CFlexAnimationTrack12RemoveSampleEii
Decompiled
undefined (3 params)
/* CFlexAnimationTrack::RemoveSample(int, int) */
void __thiscall CFlexAnimationTrack::RemoveSample(CFlexAnimationTrack *this,int param_1,int param_2)
{
CUtlVector<CExpressionSample,CUtlMemory<CExpressionSample,int>> *this_00;
this_00 = (CUtlVector<CExpressionSample,CUtlMemory<CExpressionSample,int>> *)
(this + param_2 * 0x14 + 0x10);
CUtlVector<CExpressionSample,CUtlMemory<CExpressionSample,int>>::ShiftElementsLeft
(this_00,param_1,1);
*(int *)(this_00 + 0xc) = *(int *)(this_00 + 0xc) + -1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.