L L4D2node

CCurveData::RestoreFromBuffer

0x00ba9b30 · 534 bytes · __cdecl

_ZN10CCurveData17RestoreFromBufferER10CUtlBufferP17IChoreoStringPool

Decompiled

undefined (2 params)

/* CCurveData::RestoreFromBuffer(CUtlBuffer&, IChoreoStringPool*) */

undefined4 CCurveData::RestoreFromBuffer(CUtlBuffer *param_1,IChoreoStringPool *param_2)

{
  byte bVar1;
  byte bVar2;
  char cVar3;
  int iVar4;
  int iVar5;
  float fVar6;
  float local_30;
  undefined4 local_24;
  byte local_20;
  undefined1 local_1f;
  undefined1 local_1e;
  undefined1 local_1d;
  
  if (((byte)param_2[0x15] & 1) == 0) {
    cVar3 = CUtlBuffer::CheckGet((CUtlBuffer *)param_2,1);
    if (cVar3 == '\0') {
      return 1;
    }
    bVar2 = *(byte *)(*(int *)param_2 + (*(int *)(param_2 + 0xc) - *(int *)(param_2 + 0x20)));
    *(int *)(param_2 + 0xc) = *(int *)(param_2 + 0xc) + 1;
  }
  else {
    local_20 = 0;
    CUtlBuffer::Scanf((CUtlBuffer *)param_2,"%u",&local_20);
    bVar2 = local_20;
  }
  if (bVar2 != 0) {
    iVar5 = 0;
    do {
      if (((byte)param_2[0x15] & 1) == 0) {
        cVar3 = CUtlBuffer::CheckGet((CUtlBuffer *)param_2,4);
        local_30 = 0.0;
        if (cVar3 == '\0') goto LAB_00ba9ba3;
        iVar4 = *(int *)(param_2 + 0xc);
        fVar6 = *(float *)(*(int *)param_2 + (iVar4 - *(int *)(param_2 + 0x20)));
        local_24 = fVar6;
        if (((byte)param_2[0x34] & 1) != 0) {
          local_24._3_1_ = (byte)((uint)fVar6 >> 0x18);
          local_20 = local_24._3_1_;
          local_24._2_1_ = (undefined1)((uint)fVar6 >> 0x10);
          local_1f = local_24._2_1_;
          local_24._1_1_ = (undefined1)((uint)fVar6 >> 8);
          local_1e = local_24._1_1_;
          local_24._0_1_ = SUB41(fVar6,0);
          local_1d = (undefined1)local_24;
          _V_memcpy(&local_24,&local_20,4);
          iVar4 = *(int *)(param_2 + 0xc);
        }
        *(int *)(param_2 + 0xc) = iVar4 + 4;
        local_30 = local_24;
        if (((byte)param_2[0x15] & 1) != 0) goto LAB_00ba9bb2;
LAB_00ba9cb8:
        cVar3 = CUtlBuffer::CheckGet((CUtlBuffer *)param_2,1);
        fVar6 = 0.0;
        if (cVar3 != '\0') {
          bVar1 = *(byte *)(*(int *)param_2 + (*(int *)(param_2 + 0xc) - *(int *)(param_2 + 0x20)));
          *(int *)(param_2 + 0xc) = *(int *)(param_2 + 0xc) + 1;
          fVar6 = ((float)bVar1 + 0.0) * 0.003921569;
        }
      }
      else {
        local_24 = 0.0;
        CUtlBuffer::Scanf((CUtlBuffer *)param_2,"%f",&local_24);
        local_30 = local_24;
LAB_00ba9ba3:
        if (((byte)param_2[0x15] & 1) == 0) goto LAB_00ba9cb8;
LAB_00ba9bb2:
        local_20 = 0;
        CUtlBuffer::Scanf((CUtlBuffer *)param_2,"%u",&local_20);
        fVar6 = ((float)local_20 + 0.0) * 0.003921569;
      }
      iVar5 = iVar5 + 1;
      Add((CCurveData *)param_1,local_30,fVar6,false);
    } while (iVar5 < (int)(uint)bVar2);
  }
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)