CChoreoEvent::VerifyTagOrder
0x00ba93f0 · 650 bytes · __thiscall
_ZN12CChoreoEvent14VerifyTagOrderEv
Decompiled
undefined (1 param)
/* CChoreoEvent::VerifyTagOrder() */
undefined4 __thiscall CChoreoEvent::VerifyTagOrder(CChoreoEvent *this)
{
CUtlString CVar1;
CUtlString CVar2;
bool bVar3;
CUtlString *this_00;
CUtlString *this_01;
char *pcVar4;
char *pcVar5;
int iVar6;
CUtlString *this_02;
int iVar7;
byte bVar8;
byte bVar9;
int iVar10;
int iVar11;
int local_4c;
undefined4 local_40;
CEventAbsoluteTag local_38 [16];
undefined4 local_28;
byte local_24;
undefined4 local_20;
CEventAbsoluteTag::CEventAbsoluteTag(local_38,(CChoreoEvent *)0x1,"",0.0);
if (*(int *)(this + 0x104) < 1) {
local_40 = 1;
}
else {
local_4c = 1;
iVar10 = 0;
local_40 = 1;
do {
this_00 = (CUtlString *)(iVar10 + *(int *)(this + 0xf8));
if (this_00 != (CUtlString *)0x0) {
this_01 = (CUtlString *)(*(int *)(this + 0xe4) + iVar10);
/* try { // try from 00ba9478 to 00ba95cf has its CatchHandler @ 00ba968e */
pcVar4 = (char *)CUtlString::Get(this_01);
pcVar5 = (char *)CUtlString::Get(this_00);
iVar6 = _V_stricmp(pcVar5,pcVar4);
if (iVar6 != 0) {
iVar6 = local_4c;
iVar11 = iVar10;
if (local_4c < *(int *)(this + 0xf0)) {
do {
this_02 = (CUtlString *)(*(int *)(this + 0xe4) + iVar11 + 0x1c);
pcVar4 = (char *)CUtlString::Get(this_02);
pcVar5 = (char *)CUtlString::Get(this_00);
iVar7 = _V_stricmp(pcVar5,pcVar4);
if (iVar7 == 0) {
CUtlString::operator=((CUtlString *)local_38,this_01);
local_28 = *(undefined4 *)(this_01 + 0x10);
local_24 = local_24 & 0xf0 | (byte)this_01[0x14] & 1 | (byte)this_01[0x14] & 2 |
(byte)this_01[0x14] & 4 | (byte)this_01[0x14] & 8;
local_20 = *(undefined4 *)(this_01 + 0x18);
CUtlString::operator=(this_01,this_02);
*(undefined4 *)(this_01 + 0x10) = *(undefined4 *)(this_02 + 0x10);
CVar1 = this_01[0x14];
bVar8 = (byte)this_02[0x14] & 1;
this_01[0x14] = (CUtlString)((byte)CVar1 & 0xfe | bVar8);
bVar9 = (byte)this_02[0x14] & 2;
this_01[0x14] = (CUtlString)((byte)CVar1 & 0xfc | bVar8 | bVar9);
CVar2 = this_02[0x14];
this_01[0x14] = (CUtlString)((byte)CVar1 & 0xf8 | bVar8 | bVar9 | (byte)CVar2 & 4);
this_01[0x14] =
(CUtlString)
((byte)CVar1 & 0xf0 | bVar8 | bVar9 | (byte)CVar2 & 4 | (byte)this_02[0x14] & 8
);
*(undefined4 *)(this_01 + 0x18) = *(undefined4 *)(this_02 + 0x18);
CUtlString::operator=(this_02,(CUtlString *)local_38);
local_40 = 0;
CVar1 = this_02[0x14];
*(undefined4 *)(this_02 + 0x10) = local_28;
bVar8 = local_24 & 1;
this_02[0x14] = (CUtlString)((byte)CVar1 & 0xfe | bVar8);
bVar9 = local_24 & 2;
this_02[0x14] = (CUtlString)((byte)CVar1 & 0xfc | bVar8 | bVar9);
this_02[0x14] = (CUtlString)((byte)CVar1 & 0xf8 | bVar8 | bVar9 | local_24 & 4);
this_02[0x14] =
(CUtlString)((byte)CVar1 & 0xf0 | bVar8 | bVar9 | local_24 & 4 | local_24 & 8);
*(undefined4 *)(this_02 + 0x18) = local_20;
iVar6 = *(int *)(this + 0x104);
goto joined_r0x00ba9634;
}
iVar6 = iVar6 + 1;
iVar11 = iVar11 + 0x1c;
} while (iVar6 < *(int *)(this + 0xf0));
local_40 = 0;
}
else {
local_40 = 0;
}
}
}
iVar6 = *(int *)(this + 0x104);
joined_r0x00ba9634:
bVar3 = local_4c < iVar6;
local_4c = local_4c + 1;
iVar10 = iVar10 + 0x1c;
} while (bVar3);
}
CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)local_38);
return local_40;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.