CEventAbsoluteTag::CEventAbsoluteTag
0x00ba91d0 · 121 bytes · __thiscall
_ZN17CEventAbsoluteTagC2ERKS_
Decompiled
undefined (2 params)
/* CEventAbsoluteTag::CEventAbsoluteTag(CEventAbsoluteTag const&) */
void __thiscall
CEventAbsoluteTag::CEventAbsoluteTag(CEventAbsoluteTag *this,CEventAbsoluteTag *param_1)
{
CEventAbsoluteTag CVar1;
CEventAbsoluteTag CVar2;
byte bVar3;
byte bVar4;
CUtlString::CUtlString((CUtlString *)this);
/* try { // try from 00ba91ed to 00ba91f1 has its CatchHandler @ 00ba9249 */
CUtlString::operator=((CUtlString *)this,(CUtlString *)param_1);
*(undefined4 *)(this + 0x10) = *(undefined4 *)(param_1 + 0x10);
*(undefined4 *)(this + 0x18) = *(undefined4 *)(param_1 + 0x18);
CVar1 = this[0x14];
bVar3 = (byte)param_1[0x14] & 1;
this[0x14] = (CEventAbsoluteTag)((byte)CVar1 & 0xfe | bVar3);
bVar4 = (byte)param_1[0x14] & 2;
this[0x14] = (CEventAbsoluteTag)((byte)CVar1 & 0xfc | bVar3 | bVar4);
CVar2 = param_1[0x14];
this[0x14] = (CEventAbsoluteTag)((byte)CVar1 & 0xf8 | bVar3 | bVar4 | (byte)CVar2 & 4);
this[0x14] = (CEventAbsoluteTag)
((byte)CVar1 & 0xf0 | bVar3 | bVar4 | (byte)CVar2 & 4 | (byte)param_1[0x14] & 8);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.