L L4D2node

CFlexTimingTag::CFlexTimingTag

0x00ba90c0 · 59 bytes · __thiscall

_ZN14CFlexTimingTagC1EP12CChoreoEventPKcfb

Decompiled

undefined (5 params)

/* CFlexTimingTag::CFlexTimingTag(CChoreoEvent*, char const*, float, bool) */

void __thiscall
CFlexTimingTag::CFlexTimingTag
          (CFlexTimingTag *this,CChoreoEvent *param_1,char *param_2,float param_3,bool param_4)

{
  CEventRelativeTag::CEventRelativeTag((CEventRelativeTag *)this,param_1,param_2,param_3);
  this[0x18] = (CFlexTimingTag)param_4;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)