L L4D2node

CCurveData::SaveToBuffer

0x00ba7030 · 475 bytes · __cdecl

_ZN10CCurveData12SaveToBufferER10CUtlBufferP17IChoreoStringPool

Decompiled

undefined (2 params)

/* CCurveData::SaveToBuffer(CUtlBuffer&, IChoreoStringPool*) */

void CCurveData::SaveToBuffer(CUtlBuffer *param_1,IChoreoStringPool *param_2)

{
  uint uVar1;
  char cVar2;
  int iVar3;
  void *pvVar4;
  uint uVar5;
  float *pfVar6;
  float fVar7;
  undefined1 local_24;
  undefined1 uStack_23;
  undefined1 uStack_22;
  undefined1 uStack_21;
  undefined1 local_20;
  undefined1 local_1f;
  undefined1 local_1e;
  undefined1 local_1d;
  
  uVar1 = *(uint *)(param_1 + 0xc);
  if (((byte)param_2[0x15] & 1) == 0) {
    cVar2 = CUtlBuffer::CheckPut((CUtlBuffer *)param_2,1);
    if (cVar2 != '\0') {
      *(char *)(*(int *)param_2 + (*(int *)(param_2 + 0x10) - *(int *)(param_2 + 0x20))) =
           (char)uVar1;
      *(int *)(param_2 + 0x10) = *(int *)(param_2 + 0x10) + 1;
      CUtlBuffer::AddNullTermination((CUtlBuffer *)param_2);
    }
  }
  else {
    CUtlBuffer::Printf((CUtlBuffer *)param_2,"%u",uVar1 & 0xff);
  }
  uVar5 = 0;
  if ((int)uVar1 < 1) {
    return;
  }
LAB_00ba70e0:
  do {
    if ((int)uVar5 < *(int *)(param_1 + 0xc)) {
      pfVar6 = (float *)(*(int *)param_1 + uVar5 * 10);
      fVar7 = pfVar6[1];
      if (((byte)param_2[0x15] & 1) != 0) goto LAB_00ba7085;
LAB_00ba70fe:
      cVar2 = CUtlBuffer::CheckPut((CUtlBuffer *)param_2,4);
      if (cVar2 != '\0') {
        if (((byte)param_2[0x34] & 1) == 0) {
          *(float *)(*(int *)param_2 + (*(int *)(param_2 + 0x10) - *(int *)(param_2 + 0x20))) =
               fVar7;
          iVar3 = *(int *)(param_2 + 0x10);
        }
        else {
          iVar3 = *(int *)(param_2 + 0x10);
          pvVar4 = (void *)((iVar3 - *(int *)(param_2 + 0x20)) + *(int *)param_2);
          if (pvVar4 != (void *)0x0) {
            uStack_21 = (undefined1)((uint)fVar7 >> 0x18);
            local_20 = uStack_21;
            uStack_22 = (undefined1)((uint)fVar7 >> 0x10);
            local_1f = uStack_22;
            uStack_23 = (undefined1)((uint)fVar7 >> 8);
            local_1e = uStack_23;
            local_24 = SUB41(fVar7,0);
            local_1d = local_24;
            _V_memcpy(pvVar4,&local_20,4);
            iVar3 = *(int *)(param_2 + 0x10);
          }
        }
        *(int *)(param_2 + 0x10) = iVar3 + 4;
        CUtlBuffer::AddNullTermination((CUtlBuffer *)param_2);
      }
    }
    else {
      pfVar6 = (float *)0x0;
      fVar7 = fRam00000004;
      if (((byte)param_2[0x15] & 1) == 0) goto LAB_00ba70fe;
LAB_00ba7085:
      CUtlBuffer::Printf((CUtlBuffer *)param_2,"%f",(double)fVar7);
    }
    fVar7 = *pfVar6;
    if (((byte)param_2[0x15] & 1) == 0) {
      cVar2 = CUtlBuffer::CheckPut((CUtlBuffer *)param_2,1);
      if (cVar2 != '\0') {
        uVar5 = uVar5 + 1;
        *(char *)(*(int *)param_2 + (*(int *)(param_2 + 0x10) - *(int *)(param_2 + 0x20))) =
             (char)(int)(fVar7 * 255.0);
        *(int *)(param_2 + 0x10) = *(int *)(param_2 + 0x10) + 1;
        CUtlBuffer::AddNullTermination((CUtlBuffer *)param_2);
        if (uVar5 == uVar1) {
          return;
        }
        goto LAB_00ba70e0;
      }
    }
    else {
      CUtlBuffer::Printf((CUtlBuffer *)param_2,"%u",(int)(fVar7 * 255.0) & 0xff);
    }
    uVar5 = uVar5 + 1;
    if (uVar5 == uVar1) {
      return;
    }
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)