CCurveData::SetEdgeActive
0x00ba6f80 · 32 bytes · __thiscall
_ZN10CCurveData13SetEdgeActiveEbb
Decompiled
undefined (3 params)
/* CCurveData::SetEdgeActive(bool, bool) */
void __thiscall CCurveData::SetEdgeActive(CCurveData *this,bool param_1,bool param_2)
{
_param_1 = (uint)param_1;
this[(_param_1 ^ 1) * 7 + 0x14] = (CCurveData)param_2;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.