L L4D2node

CChoreoEvent::ComputeCombinedBaseFileName

0x00ba6c80 · 441 bytes · __thiscall

_ZN12CChoreoEvent27ComputeCombinedBaseFileNameEPcib

Decompiled

undefined (4 params)

/* CChoreoEvent::ComputeCombinedBaseFileName(char*, int, bool) */

undefined4 __thiscall
CChoreoEvent::ComputeCombinedBaseFileName(CChoreoEvent *this,char *param_1,int param_2,bool param_3)

{
  undefined4 uVar1;
  char *pcVar2;
  int iVar3;
  char cVar4;
  char *pcVar5;
  int in_GS_OFFSET;
  char local_260 [64];
  char local_220 [512];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  if ((((this[4] == (CChoreoEvent)0x5) && (this[5] == (CChoreoEvent)0x0)) &&
      (*(int *)(this + 0x150) != 0)) && (*(int *)(this + 0x128) != 0)) {
    pcVar2 = (char *)CUtlString::Get((CUtlString *)(this + 0x13c));
    cVar4 = *pcVar2;
    pcVar5 = local_260;
    if (cVar4 != '\0') {
      do {
        iVar3 = isalnum((int)cVar4);
        if ((iVar3 == 0) && (cVar4 != '_')) {
          *pcVar5 = '_';
        }
        else {
          *pcVar5 = cVar4;
        }
        pcVar5 = pcVar5 + 1;
        pcVar2 = pcVar2 + 1;
        cVar4 = *pcVar2;
      } while ((cVar4 != '\0') && ((int)pcVar5 - (int)local_260 < 0x40));
    }
    *pcVar5 = '\0';
    iVar3 = _V_strlen(local_260);
    if (0 < iVar3) {
      pcVar5 = (char *)CChoreoScene::GetFilename(*(CChoreoScene **)(this + 0x128));
      V_strncpy(local_220,pcVar5,0x200);
      V_StripFilename(local_220);
      V_FixSlashes(local_220,'/');
      iVar3 = _V_strstr(local_220,"scenes");
      pcVar5 = local_220;
      if (iVar3 != 0) {
        pcVar5 = (char *)(iVar3 + 6);
        if (*(char *)(iVar3 + 6) == '/') {
          pcVar5 = (char *)(iVar3 + 7);
        }
      }
      iVar3 = _V_strlen(pcVar5);
      if (iVar3 - 1U < 0x1fd) {
        pcVar5[iVar3] = '/';
        pcVar5[iVar3 + 1] = '\0';
      }
      if (param_3) {
        pcVar2 = "sound/combined/%s%s_$gender.wav";
      }
      else {
        pcVar2 = "sound/combined/%s%s.wav";
      }
      V_snprintf(param_1,param_2,pcVar2,pcVar5,local_260);
      uVar1 = 1;
      goto LAB_00ba6cb4;
    }
  }
  uVar1 = 0;
LAB_00ba6cb4:
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return uVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)