L L4D2node

CChoreoEvent::GetLastSlaveEndTime

0x00ba6c10 · 27 bytes · __thiscall

_ZNK12CChoreoEvent19GetLastSlaveEndTimeEv

Decompiled

undefined (1 param)

/* CChoreoEvent::GetLastSlaveEndTime() const */

longdouble __thiscall CChoreoEvent::GetLastSlaveEndTime(CChoreoEvent *this)

{
  return (longdouble)*(float *)(this + 0x154);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)