CChoreoEvent::GetDistanceStyle
0x00ba69a0 · 109 bytes · __thiscall
_ZN12CChoreoEvent16GetDistanceStyleEPci
Decompiled
undefined (3 params)
/* CChoreoEvent::GetDistanceStyle(char*, int) */
void __thiscall CChoreoEvent::GetDistanceStyle(CChoreoEvent *this,char *param_1,int param_2)
{
char cVar1;
char *pcVar2;
int iVar3;
char *pcVar4;
char *pcVar5;
*param_1 = '\0';
pcVar2 = (char *)CUtlString::Get((CUtlString *)(this + 0x28));
iVar3 = _V_strstr(pcVar2," ");
if (iVar3 != 0) {
pcVar2 = (char *)(iVar3 + 1);
cVar1 = *(char *)(iVar3 + 1);
pcVar4 = param_1;
if ((cVar1 != '\0') && (pcVar5 = param_1, 0 < param_2 + -1)) {
do {
pcVar4 = pcVar5 + 1;
pcVar2 = pcVar2 + 1;
*pcVar5 = cVar1;
cVar1 = *pcVar2;
if (cVar1 == '\0') break;
pcVar5 = pcVar4;
} while ((int)pcVar4 - (int)param_1 < param_2 + -1);
}
*pcVar4 = '\0';
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.