CChoreoEvent::FindEntryTag
0x00ba68c0 · 56 bytes · __thiscall
_ZN12CChoreoEvent12FindEntryTagENS_10AbsTagTypeE
Decompiled
undefined (2 params)
/* CChoreoEvent::FindEntryTag(CChoreoEvent::AbsTagType) */
int __thiscall CChoreoEvent::FindEntryTag(CChoreoEvent *this,int param_2)
{
int iVar1;
int iVar2;
if (0 < *(int *)(this + param_2 * 0x14 + 0xf0)) {
iVar1 = *(int *)(this + param_2 * 0x14 + 0xe4);
iVar2 = 0;
do {
if ((iVar1 != 0) && ((*(byte *)(iVar1 + 0x14) & 4) != 0)) {
return iVar1;
}
iVar2 = iVar2 + 1;
iVar1 = iVar1 + 0x1c;
} while (iVar2 != *(int *)(this + param_2 * 0x14 + 0xf0));
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.