CChoreoEvent::PreventTagOverlap
0x00ba6820 · 154 bytes · __thiscall
_ZN12CChoreoEvent17PreventTagOverlapEv
Decompiled
undefined (1 param)
/* CChoreoEvent::PreventTagOverlap() */
undefined4 __thiscall CChoreoEvent::PreventTagOverlap(CChoreoEvent *this)
{
undefined4 uVar1;
int iVar2;
int iVar3;
float fVar4;
float fVar5;
float fVar6;
iVar3 = *(int *)(this + 0xf0);
if (iVar3 + -1 < 0) {
uVar1 = 0;
}
else {
fVar4 = 1.0;
fVar6 = 0.01;
iVar2 = (iVar3 + -1) * 0x1c;
uVar1 = 0;
do {
fVar5 = *(float *)(*(int *)(this + 0xe4) + iVar2 + 0x10);
if (fVar4 < fVar5) {
*(float *)(*(int *)(this + 0xe4) + iVar2 + 0x10) = fVar4;
uVar1 = 1;
fVar6 = fVar4 / (float)iVar3;
fVar5 = fVar4;
if (0.01 <= fVar6) {
fVar6 = 0.01;
}
}
iVar2 = iVar2 + -0x1c;
iVar3 = iVar3 + -1;
fVar4 = fVar5 - fVar6;
if (fVar4 <= 0.0) {
fVar4 = 0.0;
}
} while (iVar3 != 0);
}
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.