CChoreoEvent::RescaleGestureTimes
0x00ba6710 · 252 bytes · __thiscall
_ZN12CChoreoEvent19RescaleGestureTimesEffb
Decompiled
undefined (4 params)
/* CChoreoEvent::RescaleGestureTimes(float, float, bool) */
void __thiscall
CChoreoEvent::RescaleGestureTimes(CChoreoEvent *this,float param_1,float param_2,bool param_3)
{
int iVar1;
int iVar2;
int iVar3;
int iVar4;
longdouble lVar5;
float fVar6;
float local_2c;
if (this[4] == (CChoreoEvent)0x6) {
if (param_1 == *(float *)(this + 0x48)) {
if (param_2 == *(float *)(this + 0x4c)) {
return;
}
local_2c = 0.0;
}
else {
local_2c = -(param_1 - *(float *)(this + 0x48));
}
if ((param_3) && (iVar1 = *(int *)(this + 0xf0), 0 < iVar1)) {
iVar4 = 0;
iVar3 = 0;
do {
iVar3 = iVar3 + 1;
iVar2 = *(int *)(this + 0xe4) + iVar4;
iVar4 = iVar4 + 0x1c;
fVar6 = *(float *)(iVar2 + 0x10);
lVar5 = (longdouble)(*(code *)**(undefined4 **)this)(this);
fVar6 = ((float)lVar5 * fVar6 + local_2c) * (1.0 / (param_2 - param_1));
if (fVar6 <= 0.0) {
fVar6 = 0.0;
}
if (1.0 <= fVar6) {
fVar6 = 1.0;
}
*(float *)(iVar2 + 0x10) = fVar6;
} while (iVar3 != iVar1);
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.