CChoreoEvent::_GetIntensity
0x00ba6650 · 42 bytes · __thiscall
_ZN12CChoreoEvent13_GetIntensityEf
Decompiled
undefined (2 params)
/* CChoreoEvent::_GetIntensity(float) */
void __thiscall CChoreoEvent::_GetIntensity(CChoreoEvent *this,float param_1)
{
CCurveData::GetIntensity
((CCurveData *)(this + 0x5c),(ICurveDataAccessor *)this,
param_1 - *(float *)(this + 0x48));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.