CCurveData::GetBoundedSample
0x00ba60a0 · 455 bytes · __thiscall
_ZN10CCurveData16GetBoundedSampleEP18ICurveDataAccessoriRb
Decompiled
undefined (4 params)
/* CCurveData::GetBoundedSample(ICurveDataAccessor*, int, bool&) */
undefined1 * __thiscall
CCurveData::GetBoundedSample(CCurveData *this,ICurveDataAccessor *param_1,int param_2,bool *param_3)
{
int iVar1;
uint uVar2;
longdouble lVar3;
if (param_2 < 0) {
if (GetBoundedSample(ICurveDataAccessor*,int,bool&)::nullstart == '\0') {
iVar1 = __cxa_guard_acquire(&GetBoundedSample(ICurveDataAccessor*,int,bool&)::nullstart);
if (iVar1 != 0) {
GetBoundedSample(ICurveDataAccessor*,int,bool&)::nullstart._0_4_ = 0;
GetBoundedSample(ICurveDataAccessor*,int,bool&)::nullstart._4_4_ = 0;
GetBoundedSample(ICurveDataAccessor*,int,bool&)::nullstart[8] = 0;
GetBoundedSample(ICurveDataAccessor*,int,bool&)::nullstart[9] = 0;
__cxa_guard_release(&GetBoundedSample(ICurveDataAccessor*,int,bool&)::nullstart);
}
}
GetBoundedSample(ICurveDataAccessor*,int,bool&)::nullstart._4_4_ = 0;
if (this[0x14] == (CCurveData)0x0) {
GetBoundedSample(ICurveDataAccessor*,int,bool&)::nullstart._0_4_ = 0;
uVar2 = 0;
}
else {
GetBoundedSample(ICurveDataAccessor*,int,bool&)::nullstart._0_4_ =
*(undefined4 *)(this + 0x17);
uVar2 = (uint)(*(ushort *)(this + 0x15) & 0x7fff);
}
GetBoundedSample(ICurveDataAccessor*,int,bool&)::nullstart[9] = (undefined1)(uVar2 >> 7);
GetBoundedSample(ICurveDataAccessor*,int,bool&)::nullstart[8] =
GetBoundedSample(ICurveDataAccessor*,int,bool&)::nullstart[8] & 1 | (char)uVar2 * '\x02';
*param_3 = true;
return GetBoundedSample(ICurveDataAccessor*,int,bool&)::nullstart;
}
if (*(int *)(this + 0xc) <= param_2) {
if (GetBoundedSample(ICurveDataAccessor*,int,bool&)::nullend == '\0') {
iVar1 = __cxa_guard_acquire(&GetBoundedSample(ICurveDataAccessor*,int,bool&)::nullend);
if (iVar1 != 0) {
GetBoundedSample(ICurveDataAccessor*,int,bool&)::nullend._0_4_ = 0;
GetBoundedSample(ICurveDataAccessor*,int,bool&)::nullend._4_4_ = 0;
GetBoundedSample(ICurveDataAccessor*,int,bool&)::nullend[8] = 0;
GetBoundedSample(ICurveDataAccessor*,int,bool&)::nullend[9] = 0;
__cxa_guard_release(&GetBoundedSample(ICurveDataAccessor*,int,bool&)::nullend);
}
}
lVar3 = (longdouble)(*(code *)**(undefined4 **)param_1)(param_1);
GetBoundedSample(ICurveDataAccessor*,int,bool&)::nullend._4_4_ = (undefined4)lVar3;
if (this[0x1b] == (CCurveData)0x0) {
GetBoundedSample(ICurveDataAccessor*,int,bool&)::nullend._0_4_ = 0;
uVar2 = 0;
}
else {
GetBoundedSample(ICurveDataAccessor*,int,bool&)::nullend._0_4_ = *(undefined4 *)(this + 0x1e);
uVar2 = (uint)(*(ushort *)(this + 0x1c) & 0x7fff);
}
GetBoundedSample(ICurveDataAccessor*,int,bool&)::nullend[9] = (undefined1)(uVar2 >> 7);
GetBoundedSample(ICurveDataAccessor*,int,bool&)::nullend[8] =
GetBoundedSample(ICurveDataAccessor*,int,bool&)::nullend[8] & 1 | (char)uVar2 * '\x02';
*param_3 = true;
return GetBoundedSample(ICurveDataAccessor*,int,bool&)::nullend;
}
*param_3 = false;
if (*(int *)(this + 0xc) <= param_2) {
return (undefined1 *)0x0;
}
return (undefined1 *)(*(int *)this + param_2 * 10);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.