CChoreoEvent::GetGestureSequenceDuration
0x00ba5f30 · 65 bytes · __thiscall
_ZN12CChoreoEvent26GetGestureSequenceDurationERf
Decompiled
undefined (2 params)
/* CChoreoEvent::GetGestureSequenceDuration(float&) */
undefined1 __thiscall CChoreoEvent::GetGestureSequenceDuration(CChoreoEvent *this,float *param_1)
{
longdouble lVar1;
if (*(float *)(this + 0x50) != 0.0) {
*param_1 = *(float *)(this + 0x50);
return 1;
}
lVar1 = (longdouble)(*(code *)**(undefined4 **)this)(this);
*param_1 = (float)lVar1;
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.