L L4D2node

CChoreoEvent::GetGestureSequenceDuration

0x00ba5f30 · 65 bytes · __thiscall

_ZN12CChoreoEvent26GetGestureSequenceDurationERf

Decompiled

undefined (2 params)

/* CChoreoEvent::GetGestureSequenceDuration(float&) */

undefined1 __thiscall CChoreoEvent::GetGestureSequenceDuration(CChoreoEvent *this,float *param_1)

{
  longdouble lVar1;
  
  if (*(float *)(this + 0x50) != 0.0) {
    *param_1 = *(float *)(this + 0x50);
    return 1;
  }
  lVar1 = (longdouble)(*(code *)**(undefined4 **)this)(this);
  *param_1 = (float)lVar1;
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)