CChoreoEvent::FindAbsoluteTag
0x00ba56c0 · 118 bytes · __thiscall
_ZN12CChoreoEvent15FindAbsoluteTagENS_10AbsTagTypeEPKc
Decompiled
undefined (3 params)
/* CChoreoEvent::FindAbsoluteTag(CChoreoEvent::AbsTagType, char const*) */
CUtlString * __thiscall CChoreoEvent::FindAbsoluteTag(CChoreoEvent *this,int param_2,char *param_3)
{
char *pcVar1;
int iVar2;
int iVar3;
int iVar4;
CUtlString *this_00;
iVar3 = 0;
iVar4 = 0;
param_2 = param_2 * 0x14;
if (0 < *(int *)(this + param_2 + 0xf0)) {
do {
this_00 = (CUtlString *)(iVar4 + *(int *)(this + param_2 + 0xe4));
if (this_00 != (CUtlString *)0x0) {
pcVar1 = (char *)CUtlString::Get(this_00);
iVar2 = _V_stricmp(pcVar1,param_3);
if (iVar2 == 0) {
return this_00;
}
}
iVar3 = iVar3 + 1;
iVar4 = iVar4 + 0x1c;
} while (iVar3 < *(int *)(this + param_2 + 0xf0));
}
return (CUtlString *)0x0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.