L L4D2node

CChoreoEvent::TypeForAbsoluteTagName

0x00ba5630 · 67 bytes · __cdecl

_ZN12CChoreoEvent22TypeForAbsoluteTagNameEPKc

Decompiled

undefined (1 param)

/* CChoreoEvent::TypeForAbsoluteTagName(char const*) */

int CChoreoEvent::TypeForAbsoluteTagName(char *param_1)

{
  int iVar1;
  int iVar2;
  
  iVar1 = V_strcasecmp(param_1,"playback_time");
  iVar2 = 0;
  if (iVar1 != 0) {
    iVar1 = V_strcasecmp(param_1,"shifted_time");
    iVar2 = (-(uint)(iVar1 == 0) & 2) - 1;
  }
  return iVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)