L L4D2node

CChoreoEvent::NameForAbsoluteTagType

0x00ba5600 · 33 bytes · __cdecl

_ZN12CChoreoEvent22NameForAbsoluteTagTypeENS_10AbsTagTypeE

Decompiled

undefined (1 param)

/* CChoreoEvent::NameForAbsoluteTagType(CChoreoEvent::AbsTagType) */

char * CChoreoEvent::NameForAbsoluteTagType(int param_1)

{
  char *pcVar1;
  
  pcVar1 = "playback_time";
  if ((param_1 != 0) && (pcVar1 = "AbsTagType(unknown)", param_1 == 1)) {
    pcVar1 = "shifted_time";
  }
  return pcVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)