CChoreoEvent::NameForAbsoluteTagType
0x00ba5600 · 33 bytes · __cdecl
_ZN12CChoreoEvent22NameForAbsoluteTagTypeENS_10AbsTagTypeE
Decompiled
undefined (1 param)
/* CChoreoEvent::NameForAbsoluteTagType(CChoreoEvent::AbsTagType) */
char * CChoreoEvent::NameForAbsoluteTagType(int param_1)
{
char *pcVar1;
pcVar1 = "playback_time";
if ((param_1 != 0) && (pcVar1 = "AbsTagType(unknown)", param_1 == 1)) {
pcVar1 = "shifted_time";
}
return pcVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.