CChoreoEvent::StopProcessing
0x00ba5410 · 60 bytes · __thiscall
_ZN12CChoreoEvent14StopProcessingEP20IChoreoEventCallbackP12CChoreoScenef
Decompiled
undefined (4 params)
/* CChoreoEvent::StopProcessing(IChoreoEventCallback*, CChoreoScene*, float) */
void __thiscall
CChoreoEvent::StopProcessing
(CChoreoEvent *this,IChoreoEventCallback *param_1,CChoreoScene *param_2,float param_3)
{
if (param_1 != (IChoreoEventCallback *)0x0) {
(**(code **)(*(int *)param_1 + 4))(param_1,param_3,param_2,this);
}
this[0x178] = (CChoreoEvent)((byte)this[0x178] & 0xef);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.