CChoreoEvent::NameForCCType
0x00ba4b90 · 27 bytes · __cdecl
_ZN12CChoreoEvent13NameForCCTypeENS_12CLOSECAPTIONE
Decompiled
undefined (1 param)
/* CChoreoEvent::NameForCCType(CChoreoEvent::CLOSECAPTION) */
undefined * CChoreoEvent::NameForCCType(uint param_1)
{
if (param_1 < 3) {
return (&PTR_s_cc_master_00f6d224)[param_1 * 2];
}
return PTR_s_cc_master_00f6d224;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.