CChoreoEvent::TypeForName
0x00ba4ad0 · 64 bytes · __cdecl
_ZN12CChoreoEvent11TypeForNameEPKc
Decompiled
undefined (1 param)
/* CChoreoEvent::TypeForName(char const*) */
undefined4 CChoreoEvent::TypeForName(char *param_1)
{
int iVar1;
undefined4 *puVar2;
puVar2 = &g_NameMap;
do {
iVar1 = _V_stricmp(param_1,(char *)puVar2[1]);
if (iVar1 == 0) {
return *puVar2;
}
puVar2 = puVar2 + 2;
} while (puVar2 != &s_nGlobalID);
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.