L L4D2node

CChoreoEvent::OffsetTime

0x00ba4a10 · 46 bytes · __thiscall

_ZN12CChoreoEvent10OffsetTimeEf

Decompiled

undefined (2 params)

/* CChoreoEvent::OffsetTime(float) */

void __thiscall CChoreoEvent::OffsetTime(CChoreoEvent *this,float param_1)

{
  if (*(float *)(this + 0x4c) != -1.0) {
    *(float *)(this + 0x4c) = *(float *)(this + 0x4c) + param_1;
  }
  *(float *)(this + 0x48) = param_1 + *(float *)(this + 0x48);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)