CChoreoEvent::GetCompletion
0x00ba4980 · 62 bytes · __thiscall
_ZN12CChoreoEvent13GetCompletionEf
Decompiled
undefined (2 params)
/* CChoreoEvent::GetCompletion(float) */
longdouble __thiscall CChoreoEvent::GetCompletion(CChoreoEvent *this,float param_1)
{
float fVar1;
fVar1 = (param_1 - *(float *)(this + 0x48)) / (*(float *)(this + 0x4c) - *(float *)(this + 0x48));
if (1.0 <= fVar1) {
fVar1 = 1.0;
}
if (fVar1 <= 0.0) {
fVar1 = 0.0;
}
return (longdouble)fVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.