CChoreoEvent::SetParameters3
0x00ba46b0 · 141 bytes · __thiscall
_ZN12CChoreoEvent14SetParameters3EPKc
Decompiled
undefined (2 params)
/* CChoreoEvent::SetParameters3(char const*) */
void __thiscall CChoreoEvent::SetParameters3(CChoreoEvent *this,char *param_1)
{
int iVar1;
int in_GS_OFFSET;
char acStack_421 [1025];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
iVar1 = _V_strlen(param_1);
CUtlString::operator=((CUtlString *)(this + 0x38),param_1);
if ((0 < iVar1) && (param_1[iVar1 + -1] == ' ')) {
V_strncpy(acStack_421 + 1,param_1,0x400);
acStack_421[iVar1] = '\0';
CUtlString::Set((CUtlString *)(this + 0x38),acStack_421 + 1);
}
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.