L L4D2node

CChoreoEvent::SetType

0x00ba4570 · 40 bytes · __thiscall

_ZN12CChoreoEvent7SetTypeENS_9EVENTTYPEE

Decompiled

undefined (2 params)

/* CChoreoEvent::SetType(CChoreoEvent::EVENTTYPE) */

void __thiscall CChoreoEvent::SetType(CChoreoEvent *this,CChoreoEvent param_2)

{
  this[4] = param_2;
  if ((param_2 != (CChoreoEvent)0xb) && (param_2 != (CChoreoEvent)0x5)) {
    this[0x178] = (CChoreoEvent)((byte)this[0x178] & 0xfe);
    return;
  }
  this[0x178] = (CChoreoEvent)((byte)this[0x178] | 1);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)