CChoreoEvent::SetType
0x00ba4570 · 40 bytes · __thiscall
_ZN12CChoreoEvent7SetTypeENS_9EVENTTYPEE
Decompiled
undefined (2 params)
/* CChoreoEvent::SetType(CChoreoEvent::EVENTTYPE) */
void __thiscall CChoreoEvent::SetType(CChoreoEvent *this,CChoreoEvent param_2)
{
this[4] = param_2;
if ((param_2 != (CChoreoEvent)0xb) && (param_2 != (CChoreoEvent)0x5)) {
this[0x178] = (CChoreoEvent)((byte)this[0x178] & 0xfe);
return;
}
this[0x178] = (CChoreoEvent)((byte)this[0x178] | 1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.