L L4D2node

CFlexAnimationTrack::SetFlexControllerIndex

0x00ba4400 · 26 bytes · __thiscall

_ZN19CFlexAnimationTrack22SetFlexControllerIndexE21LocalFlexController_tii

Decompiled

undefined (4 params)

/* CFlexAnimationTrack::SetFlexControllerIndex(LocalFlexController_t, int, int) */

void __thiscall
CFlexAnimationTrack::SetFlexControllerIndex
          (CFlexAnimationTrack *this,undefined4 param_2,undefined4 param_3,int param_4)

{
  *(undefined4 *)(this + param_4 * 4 + 0x38) = param_3;
  *(undefined4 *)(this + param_4 * 4 + 0x40) = param_2;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)