CFlexAnimationTrack::SetFlexControllerIndex
0x00ba4400 · 26 bytes · __thiscall
_ZN19CFlexAnimationTrack22SetFlexControllerIndexE21LocalFlexController_tii
Decompiled
undefined (4 params)
/* CFlexAnimationTrack::SetFlexControllerIndex(LocalFlexController_t, int, int) */
void __thiscall
CFlexAnimationTrack::SetFlexControllerIndex
(CFlexAnimationTrack *this,undefined4 param_2,undefined4 param_3,int param_4)
{
*(undefined4 *)(this + param_4 * 4 + 0x38) = param_3;
*(undefined4 *)(this + param_4 * 4 + 0x40) = param_2;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.