CFlexAnimationTrack::GetIntensity
0x00ba42c0 · 180 bytes · __thiscall
_ZN19CFlexAnimationTrack12GetIntensityEfi
Decompiled
undefined (3 params)
/* CFlexAnimationTrack::GetIntensity(float, int) */
longdouble __thiscall
CFlexAnimationTrack::GetIntensity(CFlexAnimationTrack *this,float param_1,int param_2)
{
longdouble lVar1;
longdouble lVar2;
float fVar3;
lVar1 = (longdouble)GetIntensityInternal(this,param_1,0);
if (((byte)this[0x5c] & 2) != 0) {
lVar2 = (longdouble)GetIntensityInternal(this,param_1,1);
fVar3 = (float)lVar2;
if ((0.5 < fVar3) && (param_2 == 0)) {
fVar3 = (1.0 - fVar3) + (1.0 - fVar3);
goto LAB_00ba4350;
}
if ((fVar3 < 0.5) && (param_2 == 1)) {
fVar3 = fVar3 + fVar3;
goto LAB_00ba4350;
}
}
fVar3 = 1.0;
LAB_00ba4350:
return (longdouble)(fVar3 * (float)lVar1);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.