CFlexAnimationTrack::GetBalanceIntensity
0x00ba4270 · 68 bytes · __thiscall
_ZN19CFlexAnimationTrack19GetBalanceIntensityEf
Decompiled
undefined (2 params)
/* CFlexAnimationTrack::GetBalanceIntensity(float) */
longdouble __thiscall
CFlexAnimationTrack::GetBalanceIntensity(CFlexAnimationTrack *this,float param_1)
{
longdouble lVar1;
float fVar2;
fVar2 = 1.0;
if (((byte)this[0x5c] & 2) != 0) {
lVar1 = (longdouble)GetIntensityInternal(this,param_1,1);
fVar2 = (float)lVar1;
}
return (longdouble)fVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.