L L4D2node

CFlexAnimationTrack::GetEdgeCurveType

0x00ba39f0 · 41 bytes · __thiscall

_ZNK19CFlexAnimationTrack16GetEdgeCurveTypeEb

Decompiled

undefined (2 params)

/* CFlexAnimationTrack::GetEdgeCurveType(bool) const */

undefined2 __thiscall CFlexAnimationTrack::GetEdgeCurveType(CFlexAnimationTrack *this,bool param_1)

{
  undefined2 uVar1;
  
  _param_1 = (uint)param_1;
  uVar1 = 0;
  if (this[(_param_1 ^ 1) * 7 + 0x48] != (CFlexAnimationTrack)0x0) {
    uVar1 = *(undefined2 *)(this + (_param_1 ^ 1) * 7 + 0x49);
  }
  return uVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)