L L4D2node

CFlexAnimationTrack::GetEdgeInfo

0x00ba3980 · 47 bytes · __thiscall

_ZNK19CFlexAnimationTrack11GetEdgeInfoEbRiRf

Decompiled

undefined (4 params)

/* CFlexAnimationTrack::GetEdgeInfo(bool, int&, float&) const */

void __thiscall
CFlexAnimationTrack::GetEdgeInfo(CFlexAnimationTrack *this,bool param_1,int *param_2,float *param_3)

{
  _param_1 = (uint)param_1;
  *param_2 = (uint)*(ushort *)(this + (_param_1 ^ 1) * 7 + 0x49);
  *param_3 = *(float *)(this + (_param_1 ^ 1) * 7 + 0x4b);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)