L L4D2node

CFlexAnimationTrack::GetSample

0x00ba38e0 · 45 bytes · __thiscall

_ZN19CFlexAnimationTrack9GetSampleEii

Decompiled

undefined (3 params)

/* CFlexAnimationTrack::GetSample(int, int) */

int __thiscall CFlexAnimationTrack::GetSample(CFlexAnimationTrack *this,int param_1,int param_2)

{
  if ((-1 < param_1) && (param_1 < *(int *)(this + param_2 * 0x14 + 0x10 + 0xc))) {
    return *(int *)(this + param_2 * 0x14 + 0x10) + param_1 * 10;
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)