CFlexAnimationTrack::GetSample
0x00ba38e0 · 45 bytes · __thiscall
_ZN19CFlexAnimationTrack9GetSampleEii
Decompiled
undefined (3 params)
/* CFlexAnimationTrack::GetSample(int, int) */
int __thiscall CFlexAnimationTrack::GetSample(CFlexAnimationTrack *this,int param_1,int param_2)
{
if ((-1 < param_1) && (param_1 < *(int *)(this + param_2 * 0x14 + 0x10 + 0xc))) {
return *(int *)(this + param_2 * 0x14 + 0x10) + param_1 * 10;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.