CEventAbsoluteTag::SetAbsoluteTime
0x00ba3610 · 67 bytes · __thiscall
_ZN17CEventAbsoluteTag15SetAbsoluteTimeEf
Decompiled
undefined (2 params)
/* CEventAbsoluteTag::SetAbsoluteTime(float) */
void __thiscall CEventAbsoluteTag::SetAbsoluteTime(CEventAbsoluteTag *this,float param_1)
{
float fVar1;
undefined4 *puVar2;
longdouble lVar3;
puVar2 = *(undefined4 **)(this + 0x18);
if (puVar2 != (undefined4 *)0x0) {
fVar1 = (float)puVar2[0x12];
lVar3 = (longdouble)(**(code **)*puVar2)(puVar2);
*(float *)(this + 0x10) = (param_1 - fVar1) / (float)lVar3;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.