CEventAbsoluteTag::GetEventTime
0x00ba3540 · 54 bytes · __thiscall
_ZN17CEventAbsoluteTag12GetEventTimeEv
Decompiled
undefined (1 param)
/* CEventAbsoluteTag::GetEventTime() */
longdouble __thiscall CEventAbsoluteTag::GetEventTime(CEventAbsoluteTag *this)
{
undefined4 *puVar1;
longdouble lVar2;
float fVar3;
fVar3 = 0.0;
puVar1 = *(undefined4 **)(this + 0x18);
if (puVar1 != (undefined4 *)0x0) {
lVar2 = (longdouble)(**(code **)*puVar1)(puVar1);
fVar3 = (float)lVar2 * *(float *)(this + 0x10);
}
return (longdouble)fVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.