L L4D2node

CChoreoChannel::SaveToBuffer

0x00b9dc60 · 538 bytes · __thiscall

_ZN14CChoreoChannel12SaveToBufferER10CUtlBufferP12CChoreoSceneP17IChoreoStringPool

Decompiled

undefined (4 params)

/* CChoreoChannel::SaveToBuffer(CUtlBuffer&, CChoreoScene*, IChoreoStringPool*) */

void __thiscall
CChoreoChannel::SaveToBuffer
          (CChoreoChannel *this,CUtlBuffer *param_1,CChoreoScene *param_2,IChoreoStringPool *param_3
          )

{
  CChoreoChannel CVar1;
  uint uVar2;
  char cVar3;
  short sVar4;
  CChoreoEvent *this_00;
  void *pvVar5;
  uint uVar6;
  int iVar7;
  undefined1 local_20;
  undefined1 uStack_1f;
  undefined1 local_1e;
  undefined1 local_1d;
  
  sVar4 = (*(code *)**(undefined4 **)param_3)(param_3,this + 4);
  if (((byte)param_1[0x15] & 1) == 0) {
    cVar3 = CUtlBuffer::CheckPut(param_1,2);
    if (cVar3 != '\0') {
      if (((byte)param_1[0x34] & 1) == 0) {
        *(short *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) = sVar4;
        iVar7 = *(int *)(param_1 + 0x10);
      }
      else {
        iVar7 = *(int *)(param_1 + 0x10);
        pvVar5 = (void *)((iVar7 - *(int *)(param_1 + 0x20)) + *(int *)param_1);
        if (pvVar5 != (void *)0x0) {
          uStack_1f = (undefined1)((ushort)sVar4 >> 8);
          local_1e = uStack_1f;
          local_20 = (undefined1)sVar4;
          local_1d = local_20;
          _V_memcpy(pvVar5,&local_1e,2);
          iVar7 = *(int *)(param_1 + 0x10);
        }
      }
      *(int *)(param_1 + 0x10) = iVar7 + 2;
      CUtlBuffer::AddNullTermination(param_1);
    }
  }
  else {
    CUtlBuffer::Printf(param_1,"%d",(int)sVar4);
  }
  uVar2 = *(uint *)(this + 0x90);
  if (((byte)param_1[0x15] & 1) == 0) {
    cVar3 = CUtlBuffer::CheckPut(param_1,1);
    if (cVar3 != '\0') {
      *(char *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) =
           (char)uVar2;
      *(int *)(param_1 + 0x10) = *(int *)(param_1 + 0x10) + 1;
      CUtlBuffer::AddNullTermination(param_1);
    }
  }
  else {
    CUtlBuffer::Printf(param_1,"%u",uVar2 & 0xff);
  }
  if (0 < (int)uVar2) {
    uVar6 = 0;
    do {
      if ((int)uVar6 < *(int *)(this + 0x90)) {
        this_00 = *(CChoreoEvent **)(*(int *)(this + 0x84) + uVar6 * 4);
      }
      else {
        this_00 = (CChoreoEvent *)0x0;
      }
      uVar6 = uVar6 + 1;
      CChoreoEvent::SaveToBuffer(this_00,param_1,param_2,param_3);
    } while (uVar6 != uVar2);
  }
  CVar1 = this[0x98];
  if (((((byte)param_1[0x15] & 1) != 0) && (*(int *)(param_1 + 0x10) != 0)) &&
     (*(char *)(*(int *)param_1 + ((*(int *)(param_1 + 0x10) + -1) - *(int *)(param_1 + 0x20))) ==
      '\n')) {
    if (((byte)param_1[0x15] & 0x10) == 0) {
      iVar7 = *(int *)(param_1 + 0x18);
    }
    else {
      iVar7 = 0;
    }
    while (iVar7 = iVar7 + -1, -1 < iVar7) {
      cVar3 = CUtlBuffer::CheckPut(param_1,1);
      if (cVar3 != '\0') {
        *(undefined1 *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) = 9
        ;
        *(int *)(param_1 + 0x10) = *(int *)(param_1 + 0x10) + 1;
        CUtlBuffer::AddNullTermination(param_1);
      }
    }
  }
  cVar3 = CUtlBuffer::CheckPut(param_1,1);
  if (cVar3 != '\0') {
    *(CChoreoChannel *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) =
         CVar1;
    *(int *)(param_1 + 0x10) = *(int *)(param_1 + 0x10) + 1;
    CUtlBuffer::AddNullTermination(param_1);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)