CChoreoChannel::MarkForSaveAll
0x00b9dbf0 · 91 bytes · __thiscall
_ZN14CChoreoChannel14MarkForSaveAllEb
Decompiled
undefined (2 params)
/* CChoreoChannel::MarkForSaveAll(bool) */
void __thiscall CChoreoChannel::MarkForSaveAll(CChoreoChannel *this,bool param_1)
{
int iVar1;
int iVar2;
int iVar3;
iVar3 = 0;
iVar1 = *(int *)(this + 0x90);
this[0x99] = (CChoreoChannel)param_1;
if (0 < iVar1) {
do {
if (iVar3 < *(int *)(this + 0x90)) {
iVar2 = *(int *)(*(int *)(this + 0x84) + iVar3 * 4);
}
else {
iVar2 = 0;
}
iVar3 = iVar3 + 1;
*(byte *)(iVar2 + 0x178) = *(byte *)(iVar2 + 0x178) & 0xbf | param_1 << 6;
} while (iVar3 != iVar1);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.