CalcBonePosition
0x00b98720 · 1166 bytes · __cdecl
_Z16CalcBonePositionifRK6VectorS1_PK18mstudio_rle_anim_tRS_
Decompiled
undefined (6 params)
/* CalcBonePosition(int, float, Vector const&, Vector const&, mstudio_rle_anim_t const*, Vector&) */
void CalcBonePosition(int param_1,float param_2,Vector *param_3,Vector *param_4,
mstudio_rle_anim_t *param_5,Vector *param_6)
{
int iVar1;
mstudio_rle_anim_t *pmVar2;
mstudio_rle_anim_t mVar3;
ushort uVar4;
byte bVar5;
int iVar6;
mstudioanimvalue_t *pmVar7;
Vector *pVVar8;
int iVar9;
float fVar10;
float fVar11;
float fVar12;
float local_1c;
float local_18 [2];
mVar3 = param_5[1];
if (((byte)mVar3 & 1) == 0) {
if (((byte)mVar3 & 4) == 0) {
if (((byte)mVar3 & 0x10) != 0) {
*(undefined4 *)param_6 = 0;
*(undefined4 *)(param_6 + 4) = 0;
*(undefined4 *)(param_6 + 8) = 0;
return;
}
*(undefined4 *)param_6 = *(undefined4 *)param_3;
*(undefined4 *)(param_6 + 4) = *(undefined4 *)(param_3 + 4);
*(undefined4 *)(param_6 + 8) = *(undefined4 *)(param_3 + 8);
}
else {
iVar6 = ((int)((uint)(byte)mVar3 << 0x1c) >> 0x1f & 6U) + 4;
if (param_2 <= 0.001) {
iVar9 = 0;
pVVar8 = param_6;
do {
pmVar7 = (mstudioanimvalue_t *)0x0;
iVar1 = iVar9 * 4;
if (0 < *(short *)(param_5 + iVar9 * 2 + iVar6)) {
pmVar7 = (mstudioanimvalue_t *)
(param_5 + *(short *)(param_5 + iVar9 * 2 + iVar6) + iVar6);
}
iVar9 = iVar9 + 1;
ExtractAnimValue(param_1,pmVar7,*(float *)(param_4 + iVar1),(float *)pVVar8);
pVVar8 = pVVar8 + 4;
} while (iVar9 != 3);
}
else {
iVar9 = 0;
do {
pmVar7 = (mstudioanimvalue_t *)0x0;
if (0 < *(short *)(param_5 + iVar9 * 2 + iVar6)) {
pmVar7 = (mstudioanimvalue_t *)
(param_5 + *(short *)(param_5 + iVar9 * 2 + iVar6) + iVar6);
}
ExtractAnimValue(param_1,pmVar7,*(float *)(param_4 + iVar9 * 4),&local_1c,local_18);
*(float *)(param_6 + iVar9 * 4) = local_1c * (1.0 - param_2) + param_2 * local_18[0];
iVar9 = iVar9 + 1;
} while (iVar9 != 3);
}
if (((byte)param_5[1] & 0x10) == 0) {
*(float *)param_6 = *(float *)param_6 + *(float *)param_3;
*(float *)(param_6 + 4) = *(float *)(param_6 + 4) + *(float *)(param_3 + 4);
*(float *)(param_6 + 8) = *(float *)(param_6 + 8) + *(float *)(param_3 + 8);
return;
}
}
return;
}
pmVar2 = param_5 + ((byte)mVar3 >> 1 & 1) * 6 + ((byte)mVar3 >> 5 & 1) * 8 + 4;
uVar4 = *(ushort *)pmVar2;
if ((uVar4 & 0x7fff) == 0x7c00) {
fVar11 = 65504.0;
if ((short)uVar4 < 0) {
fVar11 = -65504.0;
}
}
else {
bVar5 = (byte)(uVar4 >> 8);
if ((bVar5 & 0x7c) == 0x7c) {
fVar11 = 0.0;
if ((uVar4 & 0x3ff) == 0) goto LAB_00b9887d;
}
else if (((uVar4 & 0x7c00) == 0) && ((uVar4 & 0x3ff) != 0)) {
fVar11 = 1.0;
if ((short)uVar4 < 0) {
fVar11 = -1.0;
}
fVar11 = ((float)(uVar4 & 0x3ff) + 0.0) * 5.9604645e-08 * fVar11;
}
else {
LAB_00b9887d:
fVar11 = (float)((uVar4 & 0x3ff) << 0xd | (uint)(bVar5 >> 7) << 0x1f |
(uint)((uVar4 >> 10 & 0x1f) != 0) * ((uVar4 >> 10 & 0x1f) + 0x70) * 0x800000);
}
}
uVar4 = *(ushort *)(pmVar2 + 2);
if ((uVar4 & 0x7fff) == 0x7c00) {
fVar10 = 65504.0;
if ((short)uVar4 < 0) {
fVar10 = -65504.0;
}
}
else {
bVar5 = (byte)(uVar4 >> 8);
if ((bVar5 & 0x7c) == 0x7c) {
fVar10 = 0.0;
if ((uVar4 & 0x3ff) == 0) goto LAB_00b988f4;
}
else if (((uVar4 & 0x7c00) == 0) && ((uVar4 & 0x3ff) != 0)) {
fVar10 = 1.0;
if ((short)uVar4 < 0) {
fVar10 = -1.0;
}
fVar10 = ((float)(uVar4 & 0x3ff) + 0.0) * 5.9604645e-08 * fVar10;
}
else {
LAB_00b988f4:
fVar10 = (float)((uVar4 & 0x3ff) << 0xd | (uint)(bVar5 >> 7) << 0x1f |
(uint)((uVar4 >> 10 & 0x1f) != 0) * ((uVar4 >> 10 & 0x1f) + 0x70) * 0x800000);
}
}
uVar4 = *(ushort *)(pmVar2 + 4);
if ((uVar4 & 0x7fff) == 0x7c00) {
fVar12 = 65504.0;
if ((short)uVar4 < 0) {
fVar12 = -65504.0;
}
}
else {
bVar5 = (byte)(uVar4 >> 8);
if ((bVar5 & 0x7c) == 0x7c) {
fVar12 = 0.0;
if ((uVar4 & 0x3ff) != 0) goto LAB_00b98a9d;
}
else if (((uVar4 & 0x7c00) == 0) && ((uVar4 & 0x3ff) != 0)) {
fVar12 = 1.0;
if ((short)uVar4 < 0) {
fVar12 = -1.0;
}
fVar12 = ((float)(uVar4 & 0x3ff) + 0.0) * 5.9604645e-08 * fVar12;
goto LAB_00b98a9d;
}
fVar12 = (float)((uVar4 & 0x3ff) << 0xd | (uint)(bVar5 >> 7) << 0x1f |
(uint)((uVar4 >> 10 & 0x1f) != 0) * ((uVar4 >> 10 & 0x1f) + 0x70) * 0x800000);
}
LAB_00b98a9d:
*(float *)param_6 = fVar11;
*(float *)(param_6 + 4) = fVar10;
*(float *)(param_6 + 8) = fVar12;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
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Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
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calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
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