L L4D2node

TraceToStudioGrouped

0x00b95070 · 682 bytes · __cdecl

_Z20TraceToStudioGroupedP20IPhysicsSurfacePropsRK5Ray_tP10CStudioHdrP18mstudiohitboxset_tPP11matrix3x4_tiR10CGameTraceRK10CUtlVectorIi10CUtlMemoryIiiEE

Decompiled

undefined (8 params)

/* TraceToStudioGrouped(IPhysicsSurfaceProps*, Ray_t const&, CStudioHdr*, mstudiohitboxset_t*,
   matrix3x4_t**, int, CGameTrace&, CUtlVector<int, CUtlMemory<int, int> > const&) */

uint TraceToStudioGrouped
               (IPhysicsSurfaceProps *param_1,Ray_t *param_2,CStudioHdr *param_3,
               mstudiohitboxset_t *param_4,matrix3x4_t **param_5,int param_6,CGameTrace *param_7,
               CUtlVector *param_8)

{
  Ray_t RVar1;
  undefined4 uVar2;
  matrix3x4_t *pmVar3;
  int iVar4;
  uint uVar5;
  mstudiobbox_t *pmVar6;
  int iVar7;
  float fVar8;
  float fVar9;
  float fVar10;
  float fVar11;
  float fVar12;
  float fVar13;
  int local_3c;
  int local_38;
  int local_2c;
  
  RVar1 = param_2[0x44];
  if (RVar1 == (Ray_t)0x0) {
    uVar5 = SweepBoxToStudio(param_1,param_2,param_3,param_4,param_5,param_6,param_7);
    return uVar5;
  }
  *(undefined4 *)(param_7 + 0x2c) = 0x3f800000;
  param_7[0x37] = (CGameTrace)0x0;
  if (0 < *(int *)(param_8 + 0xc)) {
    local_38 = 0;
    local_3c = -1;
    do {
      if (0 < *(int *)(param_4 + 4)) {
        iVar7 = 0;
        local_2c = -1;
        do {
          while ((pmVar6 = (mstudiobbox_t *)(param_4 + iVar7 * 0x44 + *(int *)(param_4 + 8)),
                 *(int *)(pmVar6 + 4) == *(int *)(*(int *)param_8 + local_38 * 4) &&
                 ((*(uint *)(*(int *)param_3 + 0xb4 +
                            *(int *)pmVar6 * 0xd8 + *(int *)(*(int *)param_3 + 0xa0)) & param_6) !=
                  0))) {
            iVar4 = ClipRayToHitbox(param_2,pmVar6,param_5[*(int *)pmVar6],param_7 + 0x2c);
            if (-1 < iVar4) {
              local_2c = iVar7;
              local_3c = iVar4;
            }
            iVar7 = iVar7 + 1;
            if (*(int *)(param_4 + 4) <= iVar7) goto LAB_00b951a0;
          }
          iVar7 = iVar7 + 1;
        } while (iVar7 < *(int *)(param_4 + 4));
LAB_00b951a0:
        if (local_2c != -1) {
          iVar7 = *(int *)(param_4 + 8);
          fVar11 = *(float *)(param_7 + 0x2c);
          fVar9 = *(float *)(param_2 + 0x10) * fVar11 + *(float *)param_2;
          *(float *)(param_7 + 0xc) = fVar9;
          fVar10 = *(float *)(param_2 + 0x14) * fVar11 + *(float *)(param_2 + 4);
          *(float *)(param_7 + 0x10) = fVar10;
          fVar11 = fVar11 * *(float *)(param_2 + 0x18) + *(float *)(param_2 + 8);
          *(float *)(param_7 + 0x14) = fVar11;
          uVar2 = *(undefined4 *)(param_4 + *(int *)(param_4 + 8) + local_2c * 0x44 + 4);
          *(int *)(param_7 + 0x50) = local_2c;
          *(undefined4 *)(param_7 + 0x44) = uVar2;
          iVar4 = *(int *)(param_4 + iVar7 + local_2c * 0x44) * 0xd8 +
                  *(int *)(*(int *)param_3 + 0xa0) + *(int *)param_3;
          *(uint *)(param_7 + 0x30) = *(uint *)(iVar4 + 0xb4) | 0x40000000;
          *(short *)(param_7 + 0x48) = (short)*(undefined4 *)(iVar4 + 0xac);
          uVar2 = *(undefined4 *)(iVar4 + 0xb8);
          *(undefined **)(param_7 + 0x3c) = &DAT_00c5994b;
          *(undefined2 *)(param_7 + 0x42) = 0x8000;
          *(short *)(param_7 + 0x40) = (short)uVar2;
          pmVar3 = param_5[*(int *)(param_4 + iVar7 + local_2c * 0x44)];
          if (local_3c < 3) {
            fVar12 = -*(float *)(pmVar3 + local_3c * 4);
            *(float *)(param_7 + 0x18) = fVar12;
            fVar8 = -*(float *)(pmVar3 + local_3c * 4 + 0x10);
            *(float *)(param_7 + 0x1c) = fVar8;
            fVar13 = -*(float *)(pmVar3 + local_3c * 4 + 0x20);
            *(float *)(param_7 + 0x20) = fVar13;
          }
          else {
            fVar12 = *(float *)(pmVar3 + (local_3c + -3) * 4);
            iVar7 = (local_3c + -3) * 4;
            *(float *)(param_7 + 0x18) = fVar12;
            fVar8 = *(float *)(pmVar3 + iVar7 + 0x10);
            *(float *)(param_7 + 0x1c) = fVar8;
            fVar13 = *(float *)(pmVar3 + iVar7 + 0x20);
            *(float *)(param_7 + 0x20) = fVar13;
          }
          param_7[0x28] = (CGameTrace)0x3;
          *(float *)(param_7 + 0x24) = fVar8 * fVar10 + fVar9 * fVar12 + fVar11 * fVar13;
          return (uint)(byte)RVar1;
        }
      }
      local_38 = local_38 + 1;
    } while (local_38 < *(int *)(param_8 + 0xc));
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)