TraceToStudioGrouped
0x00b95070 · 682 bytes · __cdecl
_Z20TraceToStudioGroupedP20IPhysicsSurfacePropsRK5Ray_tP10CStudioHdrP18mstudiohitboxset_tPP11matrix3x4_tiR10CGameTraceRK10CUtlVectorIi10CUtlMemoryIiiEE
Decompiled
undefined (8 params)
/* TraceToStudioGrouped(IPhysicsSurfaceProps*, Ray_t const&, CStudioHdr*, mstudiohitboxset_t*,
matrix3x4_t**, int, CGameTrace&, CUtlVector<int, CUtlMemory<int, int> > const&) */
uint TraceToStudioGrouped
(IPhysicsSurfaceProps *param_1,Ray_t *param_2,CStudioHdr *param_3,
mstudiohitboxset_t *param_4,matrix3x4_t **param_5,int param_6,CGameTrace *param_7,
CUtlVector *param_8)
{
Ray_t RVar1;
undefined4 uVar2;
matrix3x4_t *pmVar3;
int iVar4;
uint uVar5;
mstudiobbox_t *pmVar6;
int iVar7;
float fVar8;
float fVar9;
float fVar10;
float fVar11;
float fVar12;
float fVar13;
int local_3c;
int local_38;
int local_2c;
RVar1 = param_2[0x44];
if (RVar1 == (Ray_t)0x0) {
uVar5 = SweepBoxToStudio(param_1,param_2,param_3,param_4,param_5,param_6,param_7);
return uVar5;
}
*(undefined4 *)(param_7 + 0x2c) = 0x3f800000;
param_7[0x37] = (CGameTrace)0x0;
if (0 < *(int *)(param_8 + 0xc)) {
local_38 = 0;
local_3c = -1;
do {
if (0 < *(int *)(param_4 + 4)) {
iVar7 = 0;
local_2c = -1;
do {
while ((pmVar6 = (mstudiobbox_t *)(param_4 + iVar7 * 0x44 + *(int *)(param_4 + 8)),
*(int *)(pmVar6 + 4) == *(int *)(*(int *)param_8 + local_38 * 4) &&
((*(uint *)(*(int *)param_3 + 0xb4 +
*(int *)pmVar6 * 0xd8 + *(int *)(*(int *)param_3 + 0xa0)) & param_6) !=
0))) {
iVar4 = ClipRayToHitbox(param_2,pmVar6,param_5[*(int *)pmVar6],param_7 + 0x2c);
if (-1 < iVar4) {
local_2c = iVar7;
local_3c = iVar4;
}
iVar7 = iVar7 + 1;
if (*(int *)(param_4 + 4) <= iVar7) goto LAB_00b951a0;
}
iVar7 = iVar7 + 1;
} while (iVar7 < *(int *)(param_4 + 4));
LAB_00b951a0:
if (local_2c != -1) {
iVar7 = *(int *)(param_4 + 8);
fVar11 = *(float *)(param_7 + 0x2c);
fVar9 = *(float *)(param_2 + 0x10) * fVar11 + *(float *)param_2;
*(float *)(param_7 + 0xc) = fVar9;
fVar10 = *(float *)(param_2 + 0x14) * fVar11 + *(float *)(param_2 + 4);
*(float *)(param_7 + 0x10) = fVar10;
fVar11 = fVar11 * *(float *)(param_2 + 0x18) + *(float *)(param_2 + 8);
*(float *)(param_7 + 0x14) = fVar11;
uVar2 = *(undefined4 *)(param_4 + *(int *)(param_4 + 8) + local_2c * 0x44 + 4);
*(int *)(param_7 + 0x50) = local_2c;
*(undefined4 *)(param_7 + 0x44) = uVar2;
iVar4 = *(int *)(param_4 + iVar7 + local_2c * 0x44) * 0xd8 +
*(int *)(*(int *)param_3 + 0xa0) + *(int *)param_3;
*(uint *)(param_7 + 0x30) = *(uint *)(iVar4 + 0xb4) | 0x40000000;
*(short *)(param_7 + 0x48) = (short)*(undefined4 *)(iVar4 + 0xac);
uVar2 = *(undefined4 *)(iVar4 + 0xb8);
*(undefined **)(param_7 + 0x3c) = &DAT_00c5994b;
*(undefined2 *)(param_7 + 0x42) = 0x8000;
*(short *)(param_7 + 0x40) = (short)uVar2;
pmVar3 = param_5[*(int *)(param_4 + iVar7 + local_2c * 0x44)];
if (local_3c < 3) {
fVar12 = -*(float *)(pmVar3 + local_3c * 4);
*(float *)(param_7 + 0x18) = fVar12;
fVar8 = -*(float *)(pmVar3 + local_3c * 4 + 0x10);
*(float *)(param_7 + 0x1c) = fVar8;
fVar13 = -*(float *)(pmVar3 + local_3c * 4 + 0x20);
*(float *)(param_7 + 0x20) = fVar13;
}
else {
fVar12 = *(float *)(pmVar3 + (local_3c + -3) * 4);
iVar7 = (local_3c + -3) * 4;
*(float *)(param_7 + 0x18) = fVar12;
fVar8 = *(float *)(pmVar3 + iVar7 + 0x10);
*(float *)(param_7 + 0x1c) = fVar8;
fVar13 = *(float *)(pmVar3 + iVar7 + 0x20);
*(float *)(param_7 + 0x20) = fVar13;
}
param_7[0x28] = (CGameTrace)0x3;
*(float *)(param_7 + 0x24) = fVar8 * fVar10 + fVar9 * fVar12 + fVar11 * fVar13;
return (uint)(byte)RVar1;
}
}
local_38 = local_38 + 1;
} while (local_38 < *(int *)(param_8 + 0xc));
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.