L L4D2node

Studio_GetPoseParameter

0x00b94750 · 98 bytes · __cdecl

_Z23Studio_GetPoseParameterPK10CStudioHdrif

Decompiled

undefined (3 params)

/* Studio_GetPoseParameter(CStudioHdr const*, int, float) */

longdouble Studio_GetPoseParameter(CStudioHdr *param_1,int param_2,float param_3)

{
  int iVar1;
  
  if (-1 < param_2) {
    iVar1 = CStudioHdr::GetNumPoseParameters(param_1);
    if (param_2 < iVar1) {
      iVar1 = CStudioHdr::pPoseParameter(param_1,param_2);
      return (longdouble)
             ((*(float *)(iVar1 + 0xc) - *(float *)(iVar1 + 8)) * param_3 + *(float *)(iVar1 + 8));
    }
  }
  return (longdouble)0.0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)