Studio_GetPoseParameter
0x00b94750 · 98 bytes · __cdecl
_Z23Studio_GetPoseParameterPK10CStudioHdrif
Decompiled
undefined (3 params)
/* Studio_GetPoseParameter(CStudioHdr const*, int, float) */
longdouble Studio_GetPoseParameter(CStudioHdr *param_1,int param_2,float param_3)
{
int iVar1;
if (-1 < param_2) {
iVar1 = CStudioHdr::GetNumPoseParameters(param_1);
if (param_2 < iVar1) {
iVar1 = CStudioHdr::pPoseParameter(param_1,param_2);
return (longdouble)
((*(float *)(iVar1 + 0xc) - *(float *)(iVar1 + 8)) * param_3 + *(float *)(iVar1 + 8));
}
}
return (longdouble)0.0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.