Studio_SetPoseParameter
0x00b945e0 · 338 bytes · __cdecl
_Z23Studio_SetPoseParameterPK10CStudioHdrifRf
Decompiled
undefined (4 params)
/* Studio_SetPoseParameter(CStudioHdr const*, int, float, float&) */
longdouble Studio_SetPoseParameter(CStudioHdr *param_1,int param_2,float param_3,float *param_4)
{
int iVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
if (-1 < param_2) {
iVar1 = CStudioHdr::GetNumPoseParameters(param_1);
if (param_2 < iVar1) {
iVar1 = CStudioHdr::pPoseParameter(param_1,param_2);
fVar4 = *(float *)(iVar1 + 0x10);
if (fVar4 == 0.0) {
fVar3 = *(float *)(iVar1 + 8);
fVar5 = *(float *)(iVar1 + 0xc);
}
else {
fVar5 = *(float *)(iVar1 + 0xc);
fVar3 = *(float *)(iVar1 + 8);
fVar2 = ((param_3 + fVar4) - (fVar5 + fVar3 + fVar4) * 0.5) / fVar4;
if (ABS(fVar2) < 8388608.0) {
fVar2 = (float)(int)fVar2 - (float)(-(uint)(fVar2 < (float)(int)fVar2) & 0x3f800000);
}
param_3 = param_3 - fVar2 * fVar4;
}
fVar4 = (param_3 - fVar3) / (fVar5 - fVar3);
if (fVar4 <= 0.0) {
fVar4 = 0.0;
}
if (1.0 <= fVar4) {
fVar4 = 1.0;
}
*param_4 = fVar4;
return (longdouble)
((*(float *)(iVar1 + 0xc) - *(float *)(iVar1 + 8)) * fVar4 + *(float *)(iVar1 + 8));
}
}
*param_4 = 0.0;
return (longdouble)0.0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.