Studio_LocalPoseParameter
0x00b94000 · 630 bytes · __cdecl
_Z25Studio_LocalPoseParameterPK10CStudioHdrPKfR16mstudioseqdesc_tiiRfRi
Decompiled
undefined (7 params)
/* Studio_LocalPoseParameter(CStudioHdr const*, float const*, mstudioseqdesc_t&, int, int, float&,
int&) */
void Studio_LocalPoseParameter
(CStudioHdr *param_1,float *param_2,mstudioseqdesc_t *param_3,int param_4,int param_5
,float *param_6,int *param_7)
{
float fVar1;
int iVar2;
int iVar3;
float fVar4;
float fVar5;
float fVar6;
iVar2 = CStudioHdr::GetSharedPoseParameter(param_1,param_4,*(int *)(param_3 + param_5 * 4 + 0x4c))
;
if (iVar2 == -1) {
*param_6 = 0.0;
*param_7 = 0;
return;
}
iVar3 = CStudioHdr::pPoseParameter(param_1,iVar2);
fVar6 = *(float *)(iVar3 + 0x10);
fVar1 = *(float *)(iVar3 + 8);
fVar5 = param_2[iVar2];
if (fVar6 != 0.0) {
fVar4 = ((fVar6 - (*(float *)(iVar3 + 0xc) + fVar1 + fVar6) * 0.5) + fVar5) / fVar6;
if (ABS(fVar4) < 8388608.0) {
fVar4 = (float)(int)fVar4 - (float)(-(uint)(fVar4 < (float)(int)fVar4) & 0x3f800000);
}
fVar5 = fVar5 - fVar4 * fVar6;
}
fVar6 = *(float *)(iVar3 + 0xc) - fVar1;
if (*(int *)(param_3 + 0xa0) == 0) {
fVar4 = (*(float *)(param_3 + param_5 * 4 + 0x54) - fVar1) / fVar6;
fVar6 = (fVar5 - fVar4) / ((*(float *)(param_3 + param_5 * 4 + 0x5c) - fVar1) / fVar6 - fVar4);
if (fVar6 < 0.0) {
fVar6 = 0.0;
}
else if (1.0 <= fVar6) {
fVar6 = 1.0;
}
*param_6 = fVar6;
*param_7 = 0;
if (2 < *(int *)(param_3 + param_5 * 4 + 0x44)) {
iVar3 = (int)((float)(*(int *)(param_3 + param_5 * 4 + 0x44) + -1) * *param_6);
*param_7 = iVar3;
iVar2 = *(int *)(param_3 + param_5 * 4 + 0x44) + -1;
if (iVar3 == iVar2) {
iVar3 = *(int *)(param_3 + param_5 * 4 + 0x44) + -2;
*param_7 = iVar3;
iVar2 = *(int *)(param_3 + param_5 * 4 + 0x44) + -1;
}
*param_6 = (float)iVar2 * *param_6 - (float)iVar3;
return;
}
}
else {
*param_7 = 0;
iVar2 = 0;
while( true ) {
iVar2 = iVar2 + param_5 * *(int *)(param_3 + 0x44);
fVar4 = ((fVar6 * fVar5 + fVar1) - *(float *)(param_3 + *(int *)(param_3 + 0xa0) + iVar2 * 4))
/ (*(float *)(param_3 + *(int *)(param_3 + 0xa0) + 4 + iVar2 * 4) -
*(float *)(param_3 + *(int *)(param_3 + 0xa0) + iVar2 * 4));
*param_6 = fVar4;
if (*(int *)(param_3 + param_5 * 4 + 0x44) + -2 <= *param_7) break;
if (fVar4 <= 1.0) {
if (0.0 <= fVar4) {
return;
}
goto LAB_00b94278;
}
iVar2 = *param_7 + 1;
*param_7 = iVar2;
}
if (fVar4 < 0.0) {
LAB_00b94278:
*param_6 = 0.0;
}
else if (1.0 < fVar4) {
*param_6 = 1.0;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.