CBoneCache::ReadCachedBonePointers
0x00b90160 · 101 bytes · __thiscall
_ZN10CBoneCache22ReadCachedBonePointersEPP11matrix3x4_ti
Decompiled
undefined (3 params)
/* CBoneCache::ReadCachedBonePointers(matrix3x4_t**, int) */
void __thiscall
CBoneCache::ReadCachedBonePointers(CBoneCache *this,matrix3x4_t **param_1,int param_2)
{
int iVar1;
ushort uVar2;
int iVar3;
CBoneCache *pCVar4;
memset(param_1,0,param_2 << 2);
uVar2 = *(ushort *)(this + 0x10);
pCVar4 = this + *(ushort *)(this + 0xe) + 0x14;
iVar3 = 0;
if (*(short *)(this + 0xc) != 0) {
do {
iVar1 = iVar3 * 2;
iVar3 = iVar3 + 1;
param_1[*(short *)(this + iVar1 + uVar2 + 0x14)] = (matrix3x4_t *)pCVar4;
pCVar4 = pCVar4 + 0x30;
} while (iVar3 < (int)(uint)*(ushort *)(this + 0xc));
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.