L L4D2node

CBoneCache::GetCachedBone

0x00b900c0 · 41 bytes · __thiscall

_ZN10CBoneCache13GetCachedBoneEi

Decompiled

undefined (2 params)

/* CBoneCache::GetCachedBone(int) */

CBoneCache * __thiscall CBoneCache::GetCachedBone(CBoneCache *this,int param_1)

{
  if (-1 < *(short *)(this + param_1 * 2 + 0x14)) {
    return this + *(short *)(this + param_1 * 2 + 0x14) * 0x30 + *(ushort *)(this + 0xe) + 0x14;
  }
  return (CBoneCache *)0x0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)