CBoneCache::CreateResource
0x00b8ffd0 · 237 bytes · __cdecl
_ZN10CBoneCache14CreateResourceERK17bonecacheparams_t
Decompiled
undefined (1 param)
/* CBoneCache::CreateResource(bonecacheparams_t const&) */
CBoneCache * CBoneCache::CreateResource(bonecacheparams_t *param_1)
{
int *piVar1;
int iVar2;
CBoneCache *this;
int iVar3;
uint __size;
int iVar4;
short local_21c [128];
short local_11c [134];
piVar1 = *(int **)param_1;
iVar3 = *(int *)(*piVar1 + 0x9c);
iVar2 = 0;
if (iVar3 < 1) {
iVar4 = 0;
}
else {
iVar4 = 0;
do {
while ((iVar2 == 0 || ((*(uint *)(param_1 + 0xc) & *(uint *)(piVar1[0xb] + iVar2 * 4)) != 0)))
{
local_21c[iVar2] = (short)iVar4;
local_11c[iVar4] = (short)iVar2;
iVar2 = iVar2 + 1;
iVar4 = iVar4 + 1;
iVar3 = *(int *)(*piVar1 + 0x9c);
if (iVar3 <= iVar2) goto LAB_00b90045;
}
local_21c[iVar2] = -1;
iVar2 = iVar2 + 1;
iVar3 = *(int *)(*piVar1 + 0x9c);
} while (iVar2 < iVar3);
LAB_00b90045:
iVar2 = iVar4 * 0x30;
}
__size = iVar2 + 0x17 + (iVar3 + iVar4) * 2 & 0xfffffffc;
this = malloc(__size);
if (this != (CBoneCache *)0x0) {
*(undefined4 *)(this + 8) = 0;
*(undefined2 *)(this + 0xc) = 0;
}
Init(this,param_1,__size,local_21c,local_11c,iVar4);
return this;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.