L L4D2node

CBoneCache::EstimatedSize

0x00b8fe60 · 26 bytes · __cdecl

_ZN10CBoneCache13EstimatedSizeERK17bonecacheparams_t

Decompiled

undefined (1 param)

/* CBoneCache::EstimatedSize(bonecacheparams_t const&) */

int CBoneCache::EstimatedSize(bonecacheparams_t *param_1)

{
  return *(int *)(**(int **)param_1 + 0x9c) * 0x34;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)