L L4D2node

Calc3WayBlendIndices

0x00b8ba90 · 465 bytes · __cdecl

_Z20Calc3WayBlendIndicesiiffRK16mstudioseqdesc_tPiPf

Decompiled

undefined (7 params)

/* Calc3WayBlendIndices(int, int, float, float, mstudioseqdesc_t const&, int*, float*) */

void Calc3WayBlendIndices
               (int param_1,int param_2,float param_3,float param_4,mstudioseqdesc_t *param_5,
               int *param_6,float *param_7)

{
  int iVar1;
  int iVar2;
  int iVar3;
  int iVar4;
  float fVar5;
  int local_18;
  int local_14;
  
  if ((param_1 + param_2 & 1U) == 0) {
    if (param_3 <= param_4) {
      *param_7 = param_3;
      iVar1 = 1;
      local_18 = 0;
      iVar4 = 1;
      local_14 = 0;
      param_7[1] = param_4 - param_3;
    }
    else {
      iVar1 = 0;
      iVar4 = 0;
      local_18 = 1;
      local_14 = 1;
      *param_7 = 1.0 - param_3;
      param_7[1] = param_3 - param_4;
    }
  }
  else if (param_3 + param_4 <= 1.0) {
    *param_7 = param_4;
    iVar1 = 1;
    local_18 = 1;
    iVar4 = 0;
    local_14 = 0;
    param_7[1] = (1.0 - param_4) - param_3;
  }
  else {
    local_18 = 0;
    local_14 = 1;
    iVar1 = 0;
    iVar4 = 1;
    param_7[1] = (param_3 + param_4) - 1.0;
    *param_7 = 1.0 - param_4;
  }
  iVar3 = param_1 + iVar4;
  if (*(int *)(param_5 + 0x44) <= param_1 + iVar4) {
    iVar3 = *(int *)(param_5 + 0x44) + -1;
  }
  iVar2 = iVar1 + param_2;
  if (*(int *)(param_5 + 0x48) <= iVar1 + param_2) {
    iVar2 = *(int *)(param_5 + 0x48) + -1;
  }
  *param_6 = (int)*(short *)(param_5 +
                            *(int *)(param_5 + 0x3c) +
                            (iVar2 * *(int *)(param_5 + 0x44) + iVar3) * 2);
  iVar1 = local_14 + param_1;
  if (*(int *)(param_5 + 0x44) <= local_14 + param_1) {
    iVar1 = *(int *)(param_5 + 0x44) + -1;
  }
  iVar3 = iVar4 + param_2;
  if (*(int *)(param_5 + 0x48) <= iVar4 + param_2) {
    iVar3 = *(int *)(param_5 + 0x48) + -1;
  }
  param_6[1] = (int)*(short *)(param_5 +
                              *(int *)(param_5 + 0x3c) +
                              (iVar3 * *(int *)(param_5 + 0x44) + iVar1) * 2);
  iVar1 = local_18 + param_1;
  if (*(int *)(param_5 + 0x44) <= local_18 + param_1) {
    iVar1 = *(int *)(param_5 + 0x44) + -1;
  }
  iVar4 = local_14 + param_2;
  if (*(int *)(param_5 + 0x48) <= local_14 + param_2) {
    iVar4 = *(int *)(param_5 + 0x48) + -1;
  }
  param_6[2] = (int)*(short *)(param_5 +
                              *(int *)(param_5 + 0x3c) +
                              (iVar1 + iVar4 * *(int *)(param_5 + 0x44)) * 2);
  fVar5 = param_7[1];
  if (fVar5 < 0.001) {
    fVar5 = 0.0;
    param_7[1] = 0.0;
  }
  param_7[2] = (1.0 - *param_7) - fVar5;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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