Calc3WayBlendIndices
0x00b8ba90 · 465 bytes · __cdecl
_Z20Calc3WayBlendIndicesiiffRK16mstudioseqdesc_tPiPf
Decompiled
undefined (7 params)
/* Calc3WayBlendIndices(int, int, float, float, mstudioseqdesc_t const&, int*, float*) */
void Calc3WayBlendIndices
(int param_1,int param_2,float param_3,float param_4,mstudioseqdesc_t *param_5,
int *param_6,float *param_7)
{
int iVar1;
int iVar2;
int iVar3;
int iVar4;
float fVar5;
int local_18;
int local_14;
if ((param_1 + param_2 & 1U) == 0) {
if (param_3 <= param_4) {
*param_7 = param_3;
iVar1 = 1;
local_18 = 0;
iVar4 = 1;
local_14 = 0;
param_7[1] = param_4 - param_3;
}
else {
iVar1 = 0;
iVar4 = 0;
local_18 = 1;
local_14 = 1;
*param_7 = 1.0 - param_3;
param_7[1] = param_3 - param_4;
}
}
else if (param_3 + param_4 <= 1.0) {
*param_7 = param_4;
iVar1 = 1;
local_18 = 1;
iVar4 = 0;
local_14 = 0;
param_7[1] = (1.0 - param_4) - param_3;
}
else {
local_18 = 0;
local_14 = 1;
iVar1 = 0;
iVar4 = 1;
param_7[1] = (param_3 + param_4) - 1.0;
*param_7 = 1.0 - param_4;
}
iVar3 = param_1 + iVar4;
if (*(int *)(param_5 + 0x44) <= param_1 + iVar4) {
iVar3 = *(int *)(param_5 + 0x44) + -1;
}
iVar2 = iVar1 + param_2;
if (*(int *)(param_5 + 0x48) <= iVar1 + param_2) {
iVar2 = *(int *)(param_5 + 0x48) + -1;
}
*param_6 = (int)*(short *)(param_5 +
*(int *)(param_5 + 0x3c) +
(iVar2 * *(int *)(param_5 + 0x44) + iVar3) * 2);
iVar1 = local_14 + param_1;
if (*(int *)(param_5 + 0x44) <= local_14 + param_1) {
iVar1 = *(int *)(param_5 + 0x44) + -1;
}
iVar3 = iVar4 + param_2;
if (*(int *)(param_5 + 0x48) <= iVar4 + param_2) {
iVar3 = *(int *)(param_5 + 0x48) + -1;
}
param_6[1] = (int)*(short *)(param_5 +
*(int *)(param_5 + 0x3c) +
(iVar3 * *(int *)(param_5 + 0x44) + iVar1) * 2);
iVar1 = local_18 + param_1;
if (*(int *)(param_5 + 0x44) <= local_18 + param_1) {
iVar1 = *(int *)(param_5 + 0x44) + -1;
}
iVar4 = local_14 + param_2;
if (*(int *)(param_5 + 0x48) <= local_14 + param_2) {
iVar4 = *(int *)(param_5 + 0x48) + -1;
}
param_6[2] = (int)*(short *)(param_5 +
*(int *)(param_5 + 0x3c) +
(iVar1 + iVar4 * *(int *)(param_5 + 0x44)) * 2);
fVar5 = param_7[1];
if (fVar5 < 0.001) {
fVar5 = 0.0;
param_7[1] = 0.0;
}
param_7[2] = (1.0 - *param_7) - fVar5;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.