L L4D2node

CUtlVector<ikcontextikrule_t,CUtlMemory<ikcontextikrule_t,int>>::operator=

0x00b8b5e0 · 424 bytes · __thiscall

_ZN10CUtlVectorI17ikcontextikrule_t10CUtlMemoryIS0_iEEaSERKS3_

Decompiled

undefined (2 params)

/* CUtlVector<ikcontextikrule_t, CUtlMemory<ikcontextikrule_t, int>
   >::TEMPNAMEPLACEHOLDERVALUE(CUtlVector<ikcontextikrule_t, CUtlMemory<ikcontextikrule_t, int> >
   const&) */

void __thiscall
CUtlVector<ikcontextikrule_t,CUtlMemory<ikcontextikrule_t,int>>::operator=
          (CUtlVector<ikcontextikrule_t,CUtlMemory<ikcontextikrule_t,int>> *this,CUtlVector *param_1
          )

{
  int iVar1;
  undefined4 *puVar2;
  undefined4 *puVar3;
  int iVar4;
  int iVar5;
  
  iVar1 = *(int *)(param_1 + 0xc);
  *(undefined4 *)(this + 0xc) = 0;
  if (iVar1 != 0) {
    GrowVector(this,iVar1);
    ShiftElementsRight(this,0,iVar1);
    if (0 < iVar1) {
      iVar4 = 0;
      iVar5 = 0;
      do {
        iVar5 = iVar5 + 1;
        puVar2 = (undefined4 *)(iVar4 + *(int *)param_1);
        puVar3 = (undefined4 *)(*(int *)this + iVar4);
        iVar4 = iVar4 + 0x84;
        *puVar3 = *puVar2;
        puVar3[1] = puVar2[1];
        puVar3[2] = puVar2[2];
        puVar3[3] = puVar2[3];
        puVar3[4] = puVar2[4];
        puVar3[5] = puVar2[5];
        puVar3[6] = puVar2[6];
        puVar3[7] = puVar2[7];
        puVar3[8] = puVar2[8];
        puVar3[9] = puVar2[9];
        puVar3[10] = puVar2[10];
        puVar3[0xb] = puVar2[0xb];
        puVar3[0xc] = puVar2[0xc];
        puVar3[0xd] = puVar2[0xd];
        puVar3[0xe] = puVar2[0xe];
        puVar3[0xf] = puVar2[0xf];
        puVar3[0x10] = puVar2[0x10];
        puVar3[0x11] = puVar2[0x11];
        puVar3[0x12] = puVar2[0x12];
        puVar3[0x13] = puVar2[0x13];
        puVar3[0x14] = puVar2[0x14];
        puVar3[0x15] = puVar2[0x15];
        puVar3[0x16] = puVar2[0x16];
        puVar3[0x17] = puVar2[0x17];
        puVar3[0x18] = puVar2[0x18];
        puVar3[0x19] = puVar2[0x19];
        puVar3[0x1a] = puVar2[0x1a];
        puVar3[0x1b] = puVar2[0x1b];
        puVar3[0x1c] = puVar2[0x1c];
        puVar3[0x1d] = puVar2[0x1d];
        puVar3[0x1e] = puVar2[0x1e];
        puVar3[0x1f] = puVar2[0x1f];
        puVar3[0x20] = puVar2[0x20];
      } while (iVar5 != iVar1);
      return;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)