CIKTarget::operator=
0x00b8b170 · 1052 bytes · __thiscall
_ZN9CIKTargetaSERKS_
Decompiled
undefined (2 params)
/* CIKTarget::TEMPNAMEPLACEHOLDERVALUE(CIKTarget const&) */
void __thiscall CIKTarget::operator=(CIKTarget *this,CIKTarget *param_1)
{
*(undefined4 *)this = *(undefined4 *)param_1;
*(undefined4 *)(this + 4) = *(undefined4 *)(param_1 + 4);
*(undefined4 *)(this + 8) = *(undefined4 *)(param_1 + 8);
*(undefined4 *)(this + 0xc) = *(undefined4 *)(param_1 + 0xc);
*(undefined4 *)(this + 0x10) = *(undefined4 *)(param_1 + 0x10);
*(undefined4 *)(this + 0x14) = *(undefined4 *)(param_1 + 0x14);
*(undefined4 *)(this + 0x18) = *(undefined4 *)(param_1 + 0x18);
*(undefined4 *)(this + 0x1c) = *(undefined4 *)(param_1 + 0x1c);
*(undefined4 *)(this + 0x20) = *(undefined4 *)(param_1 + 0x20);
*(undefined4 *)(this + 0x24) = *(undefined4 *)(param_1 + 0x24);
*(undefined4 *)(this + 0x28) = *(undefined4 *)(param_1 + 0x28);
*(undefined4 *)(this + 0x2c) = *(undefined4 *)(param_1 + 0x2c);
*(undefined4 *)(this + 0x30) = *(undefined4 *)(param_1 + 0x30);
*(undefined4 *)(this + 0x34) = *(undefined4 *)(param_1 + 0x34);
*(undefined4 *)(this + 0x38) = *(undefined4 *)(param_1 + 0x38);
*(undefined4 *)(this + 0x3c) = *(undefined4 *)(param_1 + 0x3c);
*(undefined4 *)(this + 0x40) = *(undefined4 *)(param_1 + 0x40);
*(undefined4 *)(this + 0x44) = *(undefined4 *)(param_1 + 0x44);
*(undefined4 *)(this + 0x48) = *(undefined4 *)(param_1 + 0x48);
*(undefined4 *)(this + 0x4c) = *(undefined4 *)(param_1 + 0x4c);
*(undefined4 *)(this + 0x50) = *(undefined4 *)(param_1 + 0x50);
*(undefined4 *)(this + 0x54) = *(undefined4 *)(param_1 + 0x54);
*(undefined4 *)(this + 0x58) = *(undefined4 *)(param_1 + 0x58);
*(undefined4 *)(this + 0x5c) = *(undefined4 *)(param_1 + 0x5c);
*(undefined4 *)(this + 0x60) = *(undefined4 *)(param_1 + 0x60);
*(undefined4 *)(this + 100) = *(undefined4 *)(param_1 + 100);
*(undefined4 *)(this + 0x68) = *(undefined4 *)(param_1 + 0x68);
*(undefined4 *)(this + 0x6c) = *(undefined4 *)(param_1 + 0x6c);
*(undefined4 *)(this + 0x70) = *(undefined4 *)(param_1 + 0x70);
*(undefined4 *)(this + 0x74) = *(undefined4 *)(param_1 + 0x74);
*(undefined4 *)(this + 0x78) = *(undefined4 *)(param_1 + 0x78);
this[0x7c] = param_1[0x7c];
*(undefined4 *)(this + 0x80) = *(undefined4 *)(param_1 + 0x80);
*(undefined4 *)(this + 0x84) = *(undefined4 *)(param_1 + 0x84);
*(undefined4 *)(this + 0x88) = *(undefined4 *)(param_1 + 0x88);
*(undefined4 *)(this + 0x8c) = *(undefined4 *)(param_1 + 0x8c);
*(undefined4 *)(this + 0x90) = *(undefined4 *)(param_1 + 0x90);
*(undefined4 *)(this + 0x94) = *(undefined4 *)(param_1 + 0x94);
*(undefined4 *)(this + 0x98) = *(undefined4 *)(param_1 + 0x98);
*(undefined4 *)(this + 0x9c) = *(undefined4 *)(param_1 + 0x9c);
*(undefined4 *)(this + 0xa0) = *(undefined4 *)(param_1 + 0xa0);
*(undefined4 *)(this + 0xa4) = *(undefined4 *)(param_1 + 0xa4);
*(undefined4 *)(this + 0xa8) = *(undefined4 *)(param_1 + 0xa8);
*(undefined4 *)(this + 0xac) = *(undefined4 *)(param_1 + 0xac);
*(undefined4 *)(this + 0xb0) = *(undefined4 *)(param_1 + 0xb0);
*(undefined4 *)(this + 0xb4) = *(undefined4 *)(param_1 + 0xb4);
*(undefined4 *)(this + 0xb8) = *(undefined4 *)(param_1 + 0xb8);
*(undefined4 *)(this + 0xbc) = *(undefined4 *)(param_1 + 0xbc);
*(undefined4 *)(this + 0xc0) = *(undefined4 *)(param_1 + 0xc0);
*(undefined4 *)(this + 0xc4) = *(undefined4 *)(param_1 + 0xc4);
this[200] = param_1[200];
this[0xc9] = param_1[0xc9];
*(undefined4 *)(this + 0xcc) = *(undefined4 *)(param_1 + 0xcc);
*(undefined4 *)(this + 0xd0) = *(undefined4 *)(param_1 + 0xd0);
*(undefined4 *)(this + 0xd4) = *(undefined4 *)(param_1 + 0xd4);
*(undefined4 *)(this + 0xd8) = *(undefined4 *)(param_1 + 0xd8);
*(undefined4 *)(this + 0xdc) = *(undefined4 *)(param_1 + 0xdc);
*(undefined4 *)(this + 0xe0) = *(undefined4 *)(param_1 + 0xe0);
*(undefined4 *)(this + 0xe4) = *(undefined4 *)(param_1 + 0xe4);
*(undefined4 *)(this + 0xe8) = *(undefined4 *)(param_1 + 0xe8);
*(undefined4 *)(this + 0xec) = *(undefined4 *)(param_1 + 0xec);
*(undefined4 *)(this + 0xf0) = *(undefined4 *)(param_1 + 0xf0);
*(undefined4 *)(this + 0xf4) = *(undefined4 *)(param_1 + 0xf4);
*(undefined4 *)(this + 0xf8) = *(undefined4 *)(param_1 + 0xf8);
*(undefined4 *)(this + 0xfc) = *(undefined4 *)(param_1 + 0xfc);
*(undefined4 *)(this + 0x100) = *(undefined4 *)(param_1 + 0x100);
*(undefined4 *)(this + 0x104) = *(undefined4 *)(param_1 + 0x104);
*(undefined4 *)(this + 0x108) = *(undefined4 *)(param_1 + 0x108);
*(undefined4 *)(this + 0x10c) = *(undefined4 *)(param_1 + 0x10c);
*(undefined4 *)(this + 0x110) = *(undefined4 *)(param_1 + 0x110);
*(undefined4 *)(this + 0x114) = *(undefined4 *)(param_1 + 0x114);
*(undefined4 *)(this + 0x118) = *(undefined4 *)(param_1 + 0x118);
*(undefined4 *)(this + 0x11c) = *(undefined4 *)(param_1 + 0x11c);
*(undefined4 *)(this + 0x120) = *(undefined4 *)(param_1 + 0x120);
*(undefined4 *)(this + 0x124) = *(undefined4 *)(param_1 + 0x124);
*(undefined4 *)(this + 0x128) = *(undefined4 *)(param_1 + 0x128);
*(undefined4 *)(this + 300) = *(undefined4 *)(param_1 + 300);
*(undefined4 *)(this + 0x130) = *(undefined4 *)(param_1 + 0x130);
*(undefined4 *)(this + 0x134) = *(undefined4 *)(param_1 + 0x134);
*(undefined4 *)(this + 0x138) = *(undefined4 *)(param_1 + 0x138);
*(undefined4 *)(this + 0x13c) = *(undefined4 *)(param_1 + 0x13c);
*(undefined4 *)(this + 0x140) = *(undefined4 *)(param_1 + 0x140);
*(undefined4 *)(this + 0x144) = *(undefined4 *)(param_1 + 0x144);
*(undefined4 *)(this + 0x148) = *(undefined4 *)(param_1 + 0x148);
*(undefined4 *)(this + 0x14c) = *(undefined4 *)(param_1 + 0x14c);
*(undefined4 *)(this + 0x150) = *(undefined4 *)(param_1 + 0x150);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.