L L4D2node

CIKTarget::operator=

0x00b8b170 · 1052 bytes · __thiscall

_ZN9CIKTargetaSERKS_

Decompiled

undefined (2 params)

/* CIKTarget::TEMPNAMEPLACEHOLDERVALUE(CIKTarget const&) */

void __thiscall CIKTarget::operator=(CIKTarget *this,CIKTarget *param_1)

{
  *(undefined4 *)this = *(undefined4 *)param_1;
  *(undefined4 *)(this + 4) = *(undefined4 *)(param_1 + 4);
  *(undefined4 *)(this + 8) = *(undefined4 *)(param_1 + 8);
  *(undefined4 *)(this + 0xc) = *(undefined4 *)(param_1 + 0xc);
  *(undefined4 *)(this + 0x10) = *(undefined4 *)(param_1 + 0x10);
  *(undefined4 *)(this + 0x14) = *(undefined4 *)(param_1 + 0x14);
  *(undefined4 *)(this + 0x18) = *(undefined4 *)(param_1 + 0x18);
  *(undefined4 *)(this + 0x1c) = *(undefined4 *)(param_1 + 0x1c);
  *(undefined4 *)(this + 0x20) = *(undefined4 *)(param_1 + 0x20);
  *(undefined4 *)(this + 0x24) = *(undefined4 *)(param_1 + 0x24);
  *(undefined4 *)(this + 0x28) = *(undefined4 *)(param_1 + 0x28);
  *(undefined4 *)(this + 0x2c) = *(undefined4 *)(param_1 + 0x2c);
  *(undefined4 *)(this + 0x30) = *(undefined4 *)(param_1 + 0x30);
  *(undefined4 *)(this + 0x34) = *(undefined4 *)(param_1 + 0x34);
  *(undefined4 *)(this + 0x38) = *(undefined4 *)(param_1 + 0x38);
  *(undefined4 *)(this + 0x3c) = *(undefined4 *)(param_1 + 0x3c);
  *(undefined4 *)(this + 0x40) = *(undefined4 *)(param_1 + 0x40);
  *(undefined4 *)(this + 0x44) = *(undefined4 *)(param_1 + 0x44);
  *(undefined4 *)(this + 0x48) = *(undefined4 *)(param_1 + 0x48);
  *(undefined4 *)(this + 0x4c) = *(undefined4 *)(param_1 + 0x4c);
  *(undefined4 *)(this + 0x50) = *(undefined4 *)(param_1 + 0x50);
  *(undefined4 *)(this + 0x54) = *(undefined4 *)(param_1 + 0x54);
  *(undefined4 *)(this + 0x58) = *(undefined4 *)(param_1 + 0x58);
  *(undefined4 *)(this + 0x5c) = *(undefined4 *)(param_1 + 0x5c);
  *(undefined4 *)(this + 0x60) = *(undefined4 *)(param_1 + 0x60);
  *(undefined4 *)(this + 100) = *(undefined4 *)(param_1 + 100);
  *(undefined4 *)(this + 0x68) = *(undefined4 *)(param_1 + 0x68);
  *(undefined4 *)(this + 0x6c) = *(undefined4 *)(param_1 + 0x6c);
  *(undefined4 *)(this + 0x70) = *(undefined4 *)(param_1 + 0x70);
  *(undefined4 *)(this + 0x74) = *(undefined4 *)(param_1 + 0x74);
  *(undefined4 *)(this + 0x78) = *(undefined4 *)(param_1 + 0x78);
  this[0x7c] = param_1[0x7c];
  *(undefined4 *)(this + 0x80) = *(undefined4 *)(param_1 + 0x80);
  *(undefined4 *)(this + 0x84) = *(undefined4 *)(param_1 + 0x84);
  *(undefined4 *)(this + 0x88) = *(undefined4 *)(param_1 + 0x88);
  *(undefined4 *)(this + 0x8c) = *(undefined4 *)(param_1 + 0x8c);
  *(undefined4 *)(this + 0x90) = *(undefined4 *)(param_1 + 0x90);
  *(undefined4 *)(this + 0x94) = *(undefined4 *)(param_1 + 0x94);
  *(undefined4 *)(this + 0x98) = *(undefined4 *)(param_1 + 0x98);
  *(undefined4 *)(this + 0x9c) = *(undefined4 *)(param_1 + 0x9c);
  *(undefined4 *)(this + 0xa0) = *(undefined4 *)(param_1 + 0xa0);
  *(undefined4 *)(this + 0xa4) = *(undefined4 *)(param_1 + 0xa4);
  *(undefined4 *)(this + 0xa8) = *(undefined4 *)(param_1 + 0xa8);
  *(undefined4 *)(this + 0xac) = *(undefined4 *)(param_1 + 0xac);
  *(undefined4 *)(this + 0xb0) = *(undefined4 *)(param_1 + 0xb0);
  *(undefined4 *)(this + 0xb4) = *(undefined4 *)(param_1 + 0xb4);
  *(undefined4 *)(this + 0xb8) = *(undefined4 *)(param_1 + 0xb8);
  *(undefined4 *)(this + 0xbc) = *(undefined4 *)(param_1 + 0xbc);
  *(undefined4 *)(this + 0xc0) = *(undefined4 *)(param_1 + 0xc0);
  *(undefined4 *)(this + 0xc4) = *(undefined4 *)(param_1 + 0xc4);
  this[200] = param_1[200];
  this[0xc9] = param_1[0xc9];
  *(undefined4 *)(this + 0xcc) = *(undefined4 *)(param_1 + 0xcc);
  *(undefined4 *)(this + 0xd0) = *(undefined4 *)(param_1 + 0xd0);
  *(undefined4 *)(this + 0xd4) = *(undefined4 *)(param_1 + 0xd4);
  *(undefined4 *)(this + 0xd8) = *(undefined4 *)(param_1 + 0xd8);
  *(undefined4 *)(this + 0xdc) = *(undefined4 *)(param_1 + 0xdc);
  *(undefined4 *)(this + 0xe0) = *(undefined4 *)(param_1 + 0xe0);
  *(undefined4 *)(this + 0xe4) = *(undefined4 *)(param_1 + 0xe4);
  *(undefined4 *)(this + 0xe8) = *(undefined4 *)(param_1 + 0xe8);
  *(undefined4 *)(this + 0xec) = *(undefined4 *)(param_1 + 0xec);
  *(undefined4 *)(this + 0xf0) = *(undefined4 *)(param_1 + 0xf0);
  *(undefined4 *)(this + 0xf4) = *(undefined4 *)(param_1 + 0xf4);
  *(undefined4 *)(this + 0xf8) = *(undefined4 *)(param_1 + 0xf8);
  *(undefined4 *)(this + 0xfc) = *(undefined4 *)(param_1 + 0xfc);
  *(undefined4 *)(this + 0x100) = *(undefined4 *)(param_1 + 0x100);
  *(undefined4 *)(this + 0x104) = *(undefined4 *)(param_1 + 0x104);
  *(undefined4 *)(this + 0x108) = *(undefined4 *)(param_1 + 0x108);
  *(undefined4 *)(this + 0x10c) = *(undefined4 *)(param_1 + 0x10c);
  *(undefined4 *)(this + 0x110) = *(undefined4 *)(param_1 + 0x110);
  *(undefined4 *)(this + 0x114) = *(undefined4 *)(param_1 + 0x114);
  *(undefined4 *)(this + 0x118) = *(undefined4 *)(param_1 + 0x118);
  *(undefined4 *)(this + 0x11c) = *(undefined4 *)(param_1 + 0x11c);
  *(undefined4 *)(this + 0x120) = *(undefined4 *)(param_1 + 0x120);
  *(undefined4 *)(this + 0x124) = *(undefined4 *)(param_1 + 0x124);
  *(undefined4 *)(this + 0x128) = *(undefined4 *)(param_1 + 0x128);
  *(undefined4 *)(this + 300) = *(undefined4 *)(param_1 + 300);
  *(undefined4 *)(this + 0x130) = *(undefined4 *)(param_1 + 0x130);
  *(undefined4 *)(this + 0x134) = *(undefined4 *)(param_1 + 0x134);
  *(undefined4 *)(this + 0x138) = *(undefined4 *)(param_1 + 0x138);
  *(undefined4 *)(this + 0x13c) = *(undefined4 *)(param_1 + 0x13c);
  *(undefined4 *)(this + 0x140) = *(undefined4 *)(param_1 + 0x140);
  *(undefined4 *)(this + 0x144) = *(undefined4 *)(param_1 + 0x144);
  *(undefined4 *)(this + 0x148) = *(undefined4 *)(param_1 + 0x148);
  *(undefined4 *)(this + 0x14c) = *(undefined4 *)(param_1 + 0x14c);
  *(undefined4 *)(this + 0x150) = *(undefined4 *)(param_1 + 0x150);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)