L L4D2node

ikcontextikrule_t::operator=

0x00b8ae80 · 305 bytes · __thiscall

_ZN17ikcontextikrule_taSERKS_

Decompiled

undefined (2 params)

/* ikcontextikrule_t::TEMPNAMEPLACEHOLDERVALUE(ikcontextikrule_t const&) */

void __thiscall ikcontextikrule_t::operator=(ikcontextikrule_t *this,ikcontextikrule_t *param_1)

{
  *(undefined4 *)this = *(undefined4 *)param_1;
  *(undefined4 *)(this + 4) = *(undefined4 *)(param_1 + 4);
  *(undefined4 *)(this + 8) = *(undefined4 *)(param_1 + 8);
  *(undefined4 *)(this + 0xc) = *(undefined4 *)(param_1 + 0xc);
  *(undefined4 *)(this + 0x10) = *(undefined4 *)(param_1 + 0x10);
  *(undefined4 *)(this + 0x14) = *(undefined4 *)(param_1 + 0x14);
  *(undefined4 *)(this + 0x18) = *(undefined4 *)(param_1 + 0x18);
  *(undefined4 *)(this + 0x1c) = *(undefined4 *)(param_1 + 0x1c);
  *(undefined4 *)(this + 0x20) = *(undefined4 *)(param_1 + 0x20);
  *(undefined4 *)(this + 0x24) = *(undefined4 *)(param_1 + 0x24);
  *(undefined4 *)(this + 0x28) = *(undefined4 *)(param_1 + 0x28);
  *(undefined4 *)(this + 0x2c) = *(undefined4 *)(param_1 + 0x2c);
  *(undefined4 *)(this + 0x30) = *(undefined4 *)(param_1 + 0x30);
  *(undefined4 *)(this + 0x34) = *(undefined4 *)(param_1 + 0x34);
  *(undefined4 *)(this + 0x38) = *(undefined4 *)(param_1 + 0x38);
  *(undefined4 *)(this + 0x3c) = *(undefined4 *)(param_1 + 0x3c);
  *(undefined4 *)(this + 0x40) = *(undefined4 *)(param_1 + 0x40);
  *(undefined4 *)(this + 0x44) = *(undefined4 *)(param_1 + 0x44);
  *(undefined4 *)(this + 0x48) = *(undefined4 *)(param_1 + 0x48);
  *(undefined4 *)(this + 0x4c) = *(undefined4 *)(param_1 + 0x4c);
  *(undefined4 *)(this + 0x50) = *(undefined4 *)(param_1 + 0x50);
  *(undefined4 *)(this + 0x54) = *(undefined4 *)(param_1 + 0x54);
  *(undefined4 *)(this + 0x58) = *(undefined4 *)(param_1 + 0x58);
  *(undefined4 *)(this + 0x5c) = *(undefined4 *)(param_1 + 0x5c);
  *(undefined4 *)(this + 0x60) = *(undefined4 *)(param_1 + 0x60);
  *(undefined4 *)(this + 100) = *(undefined4 *)(param_1 + 100);
  *(undefined4 *)(this + 0x68) = *(undefined4 *)(param_1 + 0x68);
  *(undefined4 *)(this + 0x6c) = *(undefined4 *)(param_1 + 0x6c);
  *(undefined4 *)(this + 0x70) = *(undefined4 *)(param_1 + 0x70);
  *(undefined4 *)(this + 0x74) = *(undefined4 *)(param_1 + 0x74);
  *(undefined4 *)(this + 0x78) = *(undefined4 *)(param_1 + 0x78);
  *(undefined4 *)(this + 0x7c) = *(undefined4 *)(param_1 + 0x7c);
  *(undefined4 *)(this + 0x80) = *(undefined4 *)(param_1 + 0x80);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)